FFA C licence summary: Ch 6–10 Victor Jauregui vic.jauregui@gmail.com Victor Jauregui FFA C licence: Ch 6–10 1 / 18
Overview Chapter 6: Age-appropriate development 1 Chapter 7: Who are we trying to develop? 2 Chapter 8: How should we coach? 3 Chapter 9: Planning a training session 1 4 Chapter 10: Planning a training session 2 5 Victor Jauregui FFA C licence: Ch 6–10 2 / 18
Review/Preview Chapters 1–5: FFA’s philosophy on how football should be played Chapters 6–10: FFA’s philosophy on how football should be coached References: FFA’s National Football Curriculum (NFC) FFA’s Building Blocks Victor Jauregui FFA C licence: Ch 6–10 3 / 18
Chapter 6: Age-appropriate development Outline Chapter 6: Age-appropriate development 1 Chapter 7: Who are we trying to develop? 2 Chapter 8: How should we coach? 3 Chapter 9: Planning a training session 1 4 Chapter 10: Planning a training session 2 5 Victor Jauregui FFA C licence: Ch 6–10 4 / 18
Chapter 6: Age-appropriate development Age-appropriate development “Prevention is better than cure” Victor Jauregui FFA C licence: Ch 6–10 5 / 18
Chapter 6: Age-appropriate development Building block model Victor Jauregui FFA C licence: Ch 6–10 6 / 18
Chapter 7: Who are we trying to develop? Outline Chapter 6: Age-appropriate development 1 Chapter 7: Who are we trying to develop? 2 Chapter 8: How should we coach? 3 Chapter 9: Planning a training session 1 4 Chapter 10: Planning a training session 2 5 Victor Jauregui FFA C licence: Ch 6–10 7 / 18
Chapter 7: Who are we trying to develop? Perception Decision Execution What should players learn? What should coaches teach? Victor Jauregui FFA C licence: Ch 6–10 8 / 18
Chapter 7: Who are we trying to develop? Perception Decision Execution What should players learn? What should coaches teach? Perception: the situation that players see or hear Decision: the actions players select based on their interpretation of the current situation and the desired outcome (goals) Execution: physical performance of the action (skill/technique) Victor Jauregui FFA C licence: Ch 6–10 8 / 18
Chapter 7: Who are we trying to develop? Perception and interpretation What does the player see? Victor Jauregui FFA C licence: Ch 6–10 9 / 18
Chapter 7: Who are we trying to develop? What do we perceive? Old or young? Victor Jauregui FFA C licence: Ch 6–10 10 / 18
Chapter 8: How should we coach? Outline Chapter 6: Age-appropriate development 1 Chapter 7: Who are we trying to develop? 2 Chapter 8: How should we coach? 3 Chapter 9: Planning a training session 1 4 Chapter 10: Planning a training session 2 5 Victor Jauregui FFA C licence: Ch 6–10 11 / 18
Chapter 8: How should we coach? How should we coach? What is ‘the Australian way of coaching’? Holistic vs Isolated debate Holistic approach: football is best learnt in situ FFA recommends approach be: task-based problem specific game situated Victor Jauregui FFA C licence: Ch 6–10 12 / 18
Chapter 9: Planning a training session 1 Outline Chapter 6: Age-appropriate development 1 Chapter 7: Who are we trying to develop? 2 Chapter 8: How should we coach? 3 Chapter 9: Planning a training session 1 4 Chapter 10: Planning a training session 2 5 Victor Jauregui FFA C licence: Ch 6–10 13 / 18
Chapter 9: Planning a training session 1 Problem-specific coaching If you can’t describe what you’re doing as a process, you don’t know what you’re doing. —W. Edwards Deming First stage of the coaching process: planning 1 Plan 2 Prepare 3 Conduct 4 Evaluate Victor Jauregui FFA C licence: Ch 6–10 14 / 18
Chapter 9: Planning a training session 1 Game-related planning Planning steps: Define the football problem: main moment key principle 5 Ws: who, what, where, when, why → Write a session objective Design a training solution Victor Jauregui FFA C licence: Ch 6–10 15 / 18
Chapter 10: Planning a training session 2 Outline Chapter 6: Age-appropriate development 1 Chapter 7: Who are we trying to develop? 2 Chapter 8: How should we coach? 3 Chapter 9: Planning a training session 1 4 Chapter 10: Planning a training session 2 5 Victor Jauregui FFA C licence: Ch 6–10 16 / 18
Chapter 10: Planning a training session 2 Designing a training solution Game-training model: 1 Warm-up (3): passing practices 2 Positioning games (4): increased game realism 3 Game training (1): reproduce problem situations and teach 4 Training game (2): players play; coach observes and assesses Victor Jauregui FFA C licence: Ch 6–10 17 / 18
Thank you. Victor Jauregui FFA C licence: Ch 6–10 18 / 18
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