f dt mv principle of virtual work constraint force could
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( ) = F dt Mv Principle of virtual work: constraint force Could - PDF document

Notes Reduced Coordinates Constraint methods from last class involved Final Project adding forces, variables etc. to remove degrees Please contact me this week with ideas, so of freedom we can work out a good topic Inevitably


  1. Notes Reduced Coordinates � Constraint methods from last class involved � Final Project adding forces, variables etc. to remove degrees • Please contact me this week with ideas, so of freedom we can work out a good topic � Inevitably have to deal with drift, error, … � Instead can (sometimes) formulate problem to directly eliminate degrees of freedom • Give up some flexibility in exchange for eliminating drift, possibly running a lot faster � “Holonomic constraints”: if we have n true degrees of freedom, can express current position of system with n variables • Rigid bodies: centre of mass and Euler angles • Articulated rigid bodies: base link and joint angles cs533d-winter-2005 1 cs533d-winter-2005 2 Finding the equations of motion Principle of virtual work v = � x q ˙ � Unconstrained system state is x, but holonomic � Differentiate x=x(q): � q constraints mean x=x(q) • The vector q is the “generalized” or “reduced” � That is, legal velocities are some linear coordinates of the system � x • dim(q) < dim(x) combination of the columns of • (coefficients of that combination � Suppose our unconstrained dynamics are � q are just dq/dt) d ( ) = F dt Mv � Principle of virtual work: constraint force • Could include rigid bodies if M includes inertia tensors must be orthogonal to this space as well as standard mass matrices T � x � What will the dynamics be in terms of q? F constraint = 0 � q cs533d-winter-2005 3 cs533d-winter-2005 4 Equation of motion Generalized Forces � Putting it together, just like rigid bodies, � Sometimes the force is known on the T � T � � � x � t M � x � = � x system, and so the generalized force just ˙ q F � needs to be calculated � q � q � q � � • E.g. gravity � � T T T T � x M � x q + � x M � x q + � x M � v q = � x ˙ ˙ ˙ ˙ ˙ F � � � But often we don’t care what the true force � q � q � q � q � q � q � q � � is, just what its effect is: directly specify the generalized forces • Note we get a matrix times second derivatives, which we can invert at any point for second order time • E.g. joint torques integration • Generalized forces on right hand side • Other terms are pseudo-forces (e.g. Coriolis, centrifugal force, …) cs533d-winter-2005 5 cs533d-winter-2005 6

  2. Cleaning things up Setting up Lagrangian Equations � For simplicity, assume we model our system � Equations are rather messy still with N point masses, positions controlled by � Classical mechanics has spent a long time generalized coordinates playing with the equations to make them � We’ll work out equations via kinetic energy nicer � As before F constraint + F = Ma • And extend to include non-holonomic � Using principle of virtual work, can eliminate constraint forces: constraints for example T T � x F = � x Ma � Let’s look at one of the traditional � q � q approaches: Lagrangian mechanics � Equation j is just � v i � � v N � v N x v x � i � i F m i a i = � q j � q j i = 1 i = 1 cs533d-winter-2005 7 cs533d-winter-2005 8 Introducing Kinetic Energy Lagrangian Equations of Motion i � � v i � � v � v � � � � N N � Label the j’th generalized force v x d v x � � v i � d x i � � v � � m i a i m i � v i v i � = � � v � � � x N � q j dt � q j dt � q j � � � i � � f j = F i = 1 i = 1 i � � v i � � v i = 1 � q j � � � � N d v v � � v v � m i � v i v i � = � � � � � dt � ˙ q � q j � Then the Lagrangian equations of motion � � � � i = 1 j � � are (for j=1, 2, …): � � N d � � 2 2 � = m i � 1 v i � � 1 v i � � � � � � 2 2 f j = d � T � � T dt � ˙ q � q j � � � � i = 1 j � ˙ � � dt q � q j = d � � � � N N j 2 2 � � 1 2 m i v i 1 2 m i v i � � � dt � ˙ q � q j i = 1 i = 1 � � j = d � T � � T dt � ˙ q � q j j cs533d-winter-2005 9 cs533d-winter-2005 10 Potential Forces Implementation � If force on system is the negative gradient of a � For any kind of reasonably interesting articulated figure, potential W (e.g. gravity, undamped springs, …) expressions are truly horrific to work out by hand then further simplification: � Use computer: symbolic computing, automatic i � � v � v v x � � W x = � � W differentiation N N � � i i f j = F = � v � Input a description of the figure � q j x � q j � q j i = 1 i = 1 i � Program outputs code that can evaluate terms of � Plugging this in: differential equation = � T � W ( ) � � W = d � T � � T d � T � � Use whatever numerical solver you want (e.g. Runge- � q j dt � ˙ q � q j dt � ˙ q � q j Kutta) j j � Defining the Lagrangian L=T-W, � Need to invert matrix every time step in a numerical integrator d � L = � L • Gimbal lock… dt � ˙ q � q j j cs533d-winter-2005 11 cs533d-winter-2005 12

  3. Fluid mechanics Fluid mechanics � We already figured out the equations of motion for continuum mechanics � ˙ ˙ x = � � � + � g � Just need a constitutive model � = � x , t , � ,˙ ( ) � � We’ll look at the constitutive model for “Newtonian” fluids today • Remarkably good model for water, air, and many other simple fluids • Only starts to break down in extreme situations, or more complex fluids (e.g. viscoelastic substances) cs533d-winter-2005 13 cs533d-winter-2005 14 Inviscid Euler model Lagrangian viewpoint � Inviscid=no viscosity � We’ve been working with Lagrangian methods so far � Great model for most situations • Numerical methods end up with viscosity-like error terms • Identify chunks of material, anyways… track their motion in time, � ij = � p � ij � Constitutive law is very simple: differentiate world-space position or velocity w.r.t. material coordinates to get forces • New scalar unknown: pressure p • In particular, use a mesh connecting particles to • Barotropic flows: p is just a function of density approximate derivatives (with FVM or FEM) (e.g. perfect gas law p=k( � - � 0 )+p 0 perhaps) � Bad idea for most fluids • For more complex flows need heavy-duty thermodynamics: an equation of state for pressure, equation for evolution of internal • [vortices, turbulence] energy (heat), … • At least with a fixed mesh… cs533d-winter-2005 15 cs533d-winter-2005 16 Eulerian viewpoint Conservation laws � Take a fixed grid in world space, track how � Identify any fixed volume of space velocity changes at a point � Integrate some conserved quantity in it � Even for the craziest of flows, our grid is always (e.g. mass, momentum, energy, …) nice � Integral changes in time only according to � (Usually) forget about object space and where a how fast it is being transferred from/to chunk of material originally came from surrounding space • Irrelevant for extreme inelasticity � � � ( ) � n q = � f q • Called the flux • Just keep track of velocity, density, and whatever else � t � � � is needed • [divergence form] q t + � � f = 0 cs533d-winter-2005 17 cs533d-winter-2005 18

  4. Conservation of Mass Material derivative � Also called the continuity equation � A lot of physics just naturally happens in the Lagrangian viewpoint (makes sure matter is continuous) • E.g. the acceleration of a material point results from � Let’s look at the total mass of a volume the sum of forces on it (integral of density) • How do we relate that to rate of change of velocity measured at a fixed point in space? � Mass can only be transferred by moving it: • Can’t directly: need to get at Lagrangian stuff flux must be � u somehow � The material derivative of a property q of the � � � � = � � u � n material (i.e. a quantity that gets carried along � t � � � with the fluid) is Dq ( ) = 0 � t + � � � u Dt cs533d-winter-2005 19 cs533d-winter-2005 20 Finding the material derivative Compressible Flow � Using object-space coordinates p and map x=X(p) to � In general, density changes as fluid compresses world-space, then material derivative is just or expands Dt q ( t , x ) = d D � When is this important? dt q t , X ( t , p ) ( ) • Sound waves (and/or high speed flow where motion is getting close to speed of sound - Mach numbers = � q � t + � q � � x above 0.3?) � t • Shock waves = q t + u � � q � Often not important scientifically, almost never visually significant � Notation: u is velocity (in fluids, usually use u but • Though the effect of e.g. a blast wave is visible! But occasionally v or V, and components of the velocity the shock dynamics usually can be hugely simplified vector are sometimes u,v,w) for graphics cs533d-winter-2005 21 cs533d-winter-2005 22 Incompressible flow Simplifying � So we’ll just look at incompressible flow, � Incompressibility: D � Dt = � t + u � � � = 0 where density of a chunk of fluid never � Conservation of mass: changes ( ) = 0 � t + � � � u • Note: fluid density may not be constant � t + � � � u + � � � u = 0 throughout space - different fluids mixed � Subtract the two equations, divide by � : together… � That is, D � /Dt=0 � � u = 0 � Incompressible == divergence-free velocity • Even if density isn’t uniform! cs533d-winter-2005 23 cs533d-winter-2005 24

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