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EE 109 Unit 3 Binary Representation Systems 2 ANALOG VS. DIGITAL - PowerPoint PPT Presentation

1 EE 109 Unit 3 Binary Representation Systems 2 ANALOG VS. DIGITAL 3 Analog vs. Digital The analog world is based on continuous events. Observations can take on (real) any value. The digital world is based on discrete events.


  1. 1 EE 109 Unit 3 Binary Representation Systems

  2. 2 ANALOG VS. DIGITAL

  3. 3 Analog vs. Digital • The analog world is based on continuous events. Observations can take on (real) any value. • The digital world is based on discrete events. Observations can only take on a finite number of discrete values

  4. 4 Analog vs. Digital • Q. Which is better? • A. Depends on what you are trying to do. • Some tasks are better handled with analog data, others with digital data. – Analog means continuous/real valued signals with an infinite number of possible values – Digital signals are discrete [i.e. 1 of n values]

  5. 5 Analog vs. Digital • How much money is in my checking account? – Analog: Oh, some, but not too much. – Digital: $243.67

  6. 6 Analog vs. Digital • How much do you love me? – Analog: I love you with all my heart!!!! – Digital: 3.2 x 10 3 MegaHearts

  7. 7 Digital is About Numbers • In a digital world, numbers are used to represent all the possible discrete events – Numerical values – Computer instructions (ADD, SUB, BLE, …) – Characters ('a', 'b', 'c', …) – Conditions (on, off, ready, paper jam, …) • Numbers allow for easy manipulation – Add, multiply, compare, store, … • Results are repeatable – Each time we add the same two number we get the same result

  8. 8 The Real (Analog) World • The real world is inherently analog. • To interface with it, our digital systems need to: – Convert analog signals to digital values (numbers) at the input. – Convert digital values to analog signals at the output. • Analog signals can come in many forms – Voltage, current, light, color, magnetic fields, pressure, temperature, acceleration, orientation

  9. 9 DIGITAL REPRESENTATION

  10. 10 Interpreting Binary Strings • Given a string of 1’s and 0’s, you need to know the representation system being used, before you can understand the value of those 1’s and 0’s. • Information (value) = Bits + Context (System) 01000001 = ? Unsigned ASCII Binary system BCD System system ‘A’ ASCII 65 10 41 BCD

  11. 11 Binary Representation Systems • Codes • Integer Systems – Text – Unsigned • ASCII / Unicode • Unsigned (Normal) binary – Decimal Codes – Signed • BCD (Binary Coded Decimal) • Signed Magnitude • 2’s complement / (8421 Code) • Excess-N* • 1’s complement* • Floating Point – For very large and small (fractional) numbers * = Not fully covered in this class

  12. 12 Number Systems • Number systems consist of 1. A base (radix) r 2. r coefficients [0 to r-1] • Human System: Decimal (Base 10): 0,1,2,3,4,5,6,7,8,9 • Computer System: Binary (Base 2): 0,1 • Human systems for working with computer systems (shorthand for human to read/write binary) – Octal (Base 8): 0,1,2,3,4,5,6,7 – Hexadecimal (Base 16): 0-9,A,B,C,D,E,F (A thru F = 10 thru 15)

  13. 13 Anatomy of a Decimal Number • A number consists of a string of explicit coefficients (digits). • Each coefficient has an implicit place value which is a power of the base. • The value of a decimal number (a string of decimal coefficients) is the sum of each coefficient times it place value radix (base) (934) 10 = 9*10 2 + 3*10 1 + 4*10 0 = 934 Implicit place values Explicit coefficients (3.52) 10 = 3*10 0 + 5*10 -1 + 2*10 -2 = 3.52

  14. 14 Positional Number Systems (Unsigned) • A number in base r has place values/weights that are the powers of the base • Denote the coefficients as: a i Left-most digit = Right-most digit = Most Significant Least Significant Digit (MSD) Digit (LSD) a 3 a 2 a 1 a 0 a -1 a -2 . ... ... r 3 r 2 r 1 r 0 r -1 r -2 N r = Σ i (a i *r i ) = D 10

  15. 15 Examples (746) 8 = 7*8 2 + 4*8 1 + 6*8 0 = 448 + 32 + 16 = 486 10 (1A5) 16 = 1*16 2 + 10*16 1 + 5*16 0 = 256 + 160 + 5 = 421 10

  16. 16 Anatomy of a Binary Number • Same as decimal but now the coefficients are 1 and 0 and the place values are the powers of 2 Most Significant Least Significant Digit (MSB) Bit (LSB) (1011) 2 = 1*2 3 + 0*2 2 + 1*2 1 + 1*2 0 radix (base) place values coefficients = powers of 2

  17. 17 Binary Examples (1001.1) 2 = 8 + 1 + 0.5 = 9.5 10 8 4 2 1 .5 (10110001) 2 = 128 + 32 + 16 + 1 = 177 10 128 32 16 1

  18. 18 Powers of 2 2 0 = 1 2 1 = 2 2 2 = 4 2 3 = 8 2 4 = 16 2 5 = 32 2 6 = 64 2 7 = 128 1024 512 256 128 64 32 16 8 4 2 1 2 8 = 256 2 9 = 512 2 10 = 1024

  19. 19 Practice On Your Own • Decimal equivalent is… … the sum of each coefficient multiplied by its implicit place value (power of the base) = Σ i (a i * r i ) [a i = coefficient, r = base] (11010) 2 = 1*2 4 + 1*2 3 + 1*2 1 = 16 + 8 + 2 = (26) 10 (6523) 8 = 6*8 3 + 5*8 2 + 2*8 1 + 3*8 0 = 3072 + 320 + 16 + 3 = (3411) 10 (AD2) 16 = 10*16 2 + 13*16 1 + 2*16 0 = 2560 + 208 + 2 = (2770) 10

  20. 20 Unique Combinations • Given n digits of base r , how many unique numbers can be formed? r n – What is the range? [0 to r n -1] 100 combinations: 2-digit, decimal numbers (r=10, n=2) 00-99 0-9 0-9 1000 combinations: 3-digit, decimal numbers (r=10, n=3) 000-999 16 combinations: 4-bit, binary numbers (r=2, n=4) 0000-1111 0-1 0-1 0-1 0-1 64 combinations: 6-bit, binary numbers 000000-111111 (r=2, n=6) Main Point: Given n digits of base r, r n unique numbers can be made with the range [0 - (r n -1)]

  21. 21 Approximating Large Powers of 2 • Often need to find decimal approximation of a large powers of 2 2 16 = 2 6 * 2 10 like 2 16 , 2 32 , etc. ≈ 64 * 10 3 = 64,000 • Use following approximations: – 2 10 ≈ 10 3 (1 thousand) = 1 Kilo- 2 24 = 2 4 * 2 20 ≈ 16 * 10 6 = 16,000,000 – 2 20 ≈ 10 6 (1 million) = 1 Mega- – 2 30 ≈ 10 9 (1 billion) = 1 Giga- 2 28 = 2 8 * 2 20 – 2 40 ≈ 10 12 (1 trillion) = 1 Tera- ≈ 256 * 10 6 = 256,000,000 • For other powers of 2, decompose into product of 2 10 or 2 20 or 2 30 and a 2 32 = 2 2 * 2 30 power of 2 that is less than 2 10 ≈ 4 * 10 9 = 4,000,000,000 – 16-bit half word: 64K numbers – 32-bit word: 4G numbers – 64-bit dword: 16 million trillion numbers

  22. 22 Decimal to Unsigned Binary • To convert a decimal number, x, to binary: – Only coefficients of 1 or 0. So simply find place values that add up to the desired values, starting with larger place values and proceeding to smaller values and place a 1 in those place values and 0 in all others 0 1 1 0 0 1 25 10 = 32 16 8 4 2 1 For 25 10 the place value 32 is too large to include so we include 16. Including 16 means we have to make 9 left over. Include 8 and 1.

  23. 23 Decimal to Unsigned Binary 73 10 = 0 1 0 0 1 0 0 1 128 64 32 16 8 4 2 1 87 10 = 0 1 0 1 0 1 1 1 145 10 = 1 0 0 1 0 0 0 1 0.625 10 = 1 0 1 0 0 .5 .25 .125 .0625 .03125

  24. 24 Decimal to Another Base • To convert a decimal number, x, to base r: – Use the place values of base r (powers of r). Starting with largest place values, fill in coefficients that sum up to desired decimal value without going over. 75 10 = 0 4 B hex 256 16 1

  25. 25 Timeout-Liars & Truth Tellers • You're walking on an island with a volcano and natives who are either truth tellers or liars. You meet a native, and you want to know which kind of person he is. So you ask him – “Are you a truth -teller? ” – When he is answering, the volcano makes a loud noise and you cannot hear the answer. So you ask him again – “Excuse me, I couldn't hear what you said, did you say you were a truth - teller?” - and he answers – “No, I didn't say that, I said I was a liar. “ • Is the native a liar or a truth-teller? (Hint: Think about what the native's could have answered to the first question, first assuming he's a truth-teller and then assuming he's a liar.) http://math.berkeley.edu/~antonio/MEC/liars.html

  26. 26 Signed Magnitude 2’s Complement System SIGNED SYSTEMS

  27. 27 Binary Representation Systems • Integer Systems • Codes – Unsigned – Text • Unsigned (Normal) binary • ASCII / Unicode – Signed – Decimal Codes • Signed Magnitude • BCD (Binary Coded Decimal) • 2’s complement / (8421 Code) • 1’s complement* • Excess-N* • Floating Point – For very large and small (fractional) numbers * = Not covered in this class

  28. 28 Unsigned and Signed • Normal (unsigned) binary can only represent positive numbers – All place values are positive • To represent negative numbers we must use a modified binary representation that takes into account sign (pos. or neg.) – We call these signed representations

  29. 29 Signed Number Representation • 2 Primary Systems – Signed Magnitude – Two’s Complement (most widely used for integer representation)

  30. 30 Signed numbers • All systems used to represent negative numbers split the possible binary combinations in 0000 1111 0001 half (half for positive numbers / 1110 0010 half for negative numbers) 1101 0011 + • In both signed magnitude and - 1100 0100 2’s complement, positive and 1011 0101 negative numbers are 1010 0110 1001 0111 separated using the MSB 1000 – MSB=1 means negative – MSB=0 means positive

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