DUNNE & RABY. “Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be-to imagine possible futures... Dunne and Raby pose “what-if” questions that are intended to open debate and discussion about the kind of future Speculative Everything / Dunne & Raby (2013) people want (and do not want).”
THE DESIGNERS. Anthony Dunne studied Industrial Design at the Royal College of Art in London before working at Sony Design in Tokyo. On returning to London he completed a PhD in Computer Related Design at the RCA. Fiona Raby studied Architecture at the RCA, and an MPhil in Computer Related Design at the RCA. Tiey were founding members of the CRD Research Studio, where they also worked as Senior Research Fellows. While at RCA, they pioneered the teaching of fjelds including synthetic biology. Tie duo recently joined the teaching stafg at Parsons design school in New York as professors of Design and Anthony Dunne & Fiona Raby (2015) Emerging Technology at Tie New School.
THE STUDIO. Dunne & Raby is a London-based design studio established 1994. Dunne & Raby uses design as a medium to stimulate discussion and debate amongst designers, industry and the public about the social, cultural and ethical implications of current and emerging technologies. Its practice is centred on Critical Design, a critical theory approach to design. DESIGN. FICTION. SCIENCE. POLITICS. TECHNOLOGY. FUTURES.
A. B. Affjrmative Critical Problem solving Problem fjnding Provides answers Asks questions Design for production Design as medium Design as solution In the service of society In the service of industry Functional fjctions Fictional functions For how the world could be For how the world is Change us to suit the world Change the world to suit us Social fjction Science fjction Parallel worlds Futures Tie “unreal” real Tie “real” real Narratives of consumption Narratives of production Implications Applications Humor Fun Provocation Innovation Conceptual design Consumer Citizen Makes us buy Makes us think Ergonomics Rhetoric User-friendliness Ethics Process Authorship
PLACEBO PROJECT, Compass Table (2001) TECHNOLOGICAL DREAM SERIES: No. 1, Robots DESIGNS FOR FRAGILE PERSONALITIES IN DESIGNS FOR AN OVERPOPULATED PLANET: Tie Needy One (2007) ANXIOUS TIMES (2004 - 2005) No. 1, Foragers (2009) DUNNE & RABY. VARIOUS PROJECTS
DUNNE & RABY. COMMUNO-NUCLEARIST TRAIN For: United Micro Kingdoms (2013) Tie communo-nuclearist society is a no-growth, limited population experiment. Tie state provides everything. Tiey depend on nuclear energy for their continued survival and, although they are energy rich it comes at a price- no one wats to live near them and they are under constant threat of attack or accident. Fully centralized, everything is planned and regulated. Tiey are volunarty prisoners of pleasure, free from the pressure of daily survival, communists sharing in luxury not poverty. Tie train is an aid for imagining alternative ways of organizing everday life within a zero growth system.
OMAR VULPINARI. UNWHO SHOW THE TRUTH For: United Nations World Health Organization (2009) Tie theme for World No Tobacco Day 2009 was “Show the truth: picture health warnings save lives” .
OMAR VULPINARI. WANTED CREATIVITY For: Fabrica (1998-2013) Ads for international youth culture magazines promoting Fabrica’s grant application.
OSMAN KHAN. NET WORTH Exhibition Tie visitor is presented with a kiosk with a magnetic card reader. Tie visitor is encouraged to swipe their credit or ATM card, the visitor’s name contained on the magnetic stripe is parsed and googled. Tie positioning or ranking of their name appears vertically on the monolith’s projection, which represents the number of hits returned by the Google’s search on the individual’s name. Tieir name appears on the projection among others visitors who have swiped as well as higher net worth individuals (celebrities, politicians, artist, and other famous fjgures as a refmection of our social condition... who has more Google hits Paris Hilton or William Shakespeare). Tius the visitor can view their net worth in respect to others.
BERND HOPFENGAERTNER. BELIEF SYSTEMS Exhibition (2009) Facial micro expressions last less than a second and are almost impossible to control. Tiey are hard wired to the emotional activity in the brain which can be easily captured using specially developed technological devices. Free will is now in question as the science exposes decision-making as an emotional process rather than a rational one. Tiis ability to read emotions technologically result in a society obsessed with their emotional reactions. Emotions, convictions and beliefs which usually remain hidden, now become a public matter. “Belief systems” is a video scenario about a society that responds to the challenges of modern neuroscience by embracing these technological possibilities to read, evaluate and alter peoples behaviours and emotions.
QUESTIONS. What do you imagine would be the As Critical Design has done, can you benefjts of living in a society like envision Speculative Design fjnding a “Train”; what do you think would be sustainable place within our current the drawbacks? economic system rather than as pieces of exhibition art? What do you imagine would be the benefjts of living in a society like “Belief If so, how do you imagine it working or Systems”; what do you think would be have you seen examples? the drawbacks? HUG SALT AND PEPPER SHAKERS Has this course changed the way you For: MoMA approach design in other courses? <-- FIND ME @ the MoMA Two identically formed porcelain characters that appear to How has this course changed your embrace when nestled together. speculative design in the commercial domain :) perspective in general?
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