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Computer Graphics - Introduction - Philipp Slusallek Computer Graphics WS 2019/20 Philipp Slusallek Overview Today Administrative stuff History of Computer Graphics (CG) Next lecture Overview of Ray Tracing Computer


  1. Computer Graphics - Introduction - Philipp Slusallek Computer Graphics WS 2019/20 Philipp Slusallek

  2. Overview • Today – Administrative stuff – History of Computer Graphics (CG) • Next lecture – Overview of Ray Tracing Computer Graphics WS 2019/20 Philipp Slusallek

  3. General Information • Core Lecture (Stammvorlesung) – Applied Computer Science (Praktische Informatik) – Lectures in English • Time and Location – Mon 10:00-12:00h, HS 01, E1.3 – Thu 8:00-10:00h, HS 01, E1.3 (suggestion: 8:30-10:00h) • ECTS: – 9 credit points • Web-Page – http://graphics.cg.uni-saarland.de/courses/ – Schedule, slides as PDF, etc. – Literature, assignments, other information • Sign up for the course on our Web page now – [Do not forget to sign-out in time before the exams, if you need to] Computer Graphics WS 2019/20 Philipp Slusallek

  4. People • Lecturers – Philipp Slusallek • E1.1, Room E18, T el. 3830, Email: slusallek@cs.uni-saarland.de • Assistants – Arsène Pérard-Gayot – E1.1, Room E13, Tel. 3837, Email: perard@cg.uni-saarland.de • Tutors – Julius Kilger (juliuskilger@posteo.de) – Joschua Loth (s8joloth@stud.uni-saarland.de) – Henrik Philippi (s8hephil@stud.uni-saarland.de) Computer Graphics WS 2019/20 Philipp Slusallek

  5. Exercise Groups • Will be announced through the email list • Please register on the course web page Computer Graphics WS 2019/20 Philipp Slusallek

  6. Weekly Assignments • Weekly assignment sheets – Theoretical & programming assignments – You will incrementally build your own ray tracing system – This will be the basis for the Rendering Competition • Grading – Results of the exercises will contribute to the final grade – Bonus points (towards the exam) are possible • Handing in assignments – Theoretical: In paper form (beginning of lecture) or PDF per email – Code: See exercise sheet or Web page (usually by email to tutor) • Exercise meetings – Discuss lectures and any issues you might have with TAs • Groups of max. 2 students allowed – Each one must be able to present and explain his/her results! – Please state who did what!!! Computer Graphics WS 2019/20 Philipp Slusallek

  7. Grading • Weekly Assignments – Counts 30% towards final grade (with +20% bonus points) • Rendering Competition (exam prereq.) – Counts 10% towards final grade – Grading: Artistic quality (jury) – Groups of max. 2 students (but higher requirements then) • Exams – Mid-term (exam prereq.), counts 20% towards final grade – Final exam counts 40% towards final grade – Minimum: 50% to pass (in each of the above) • Cheating – 0% of assignment grade on first attempt – Possibility to fail the entire course if repeated • Chance for Repeated Exam – Oral exam (if possible) at the end of the semester break Computer Graphics WS 2019/20 Philipp Slusallek

  8. Rendering Competition • Task – Create a realistic image of a virtual environment – Incorporate additional technical features into your ray tracer – Bonus points count towards exam – Creative design of a realistic and/or aesthetic 3D scene – Modeling and shading • Hand-out in early in course – You can work on it during the entire course – Deadline will be announced (see Web page) • Results: – One rendered image – Web page with technical detail info Computer Graphics WS 2019/20 Philipp Slusallek

  9. Rendering Competition Computer Graphics WS 2019/20 Philipp Slusallek

  10. Rendering Competition 2017/18 Computer Graphics WS 2019/20 Philipp Slusallek

  11. Text Books • Suggested Readings: – John Hughes, et al.: Computer Graphics – Principles and Practice , Addison-Wesley, 3. Ed, 2013 – Peter Shirley: Fundamentals in CG , 4. Ed, AK Peters, 2016 – Matt Pharr, Wenzel Jakob, Greg Humphreys: Physically Based Rendering : From Theory to Implementation , Morgan Kaufmann Series, 3. Ed., 2016, now freely available: http://www.pbr-book.org/ • Older – Andrew Glassner: An Introduction to Ray-Tracing , Academic Press, 1989 – David Ebert: Texturing and Modeling – A procedural approach , Morgan Kaufmann, 2003 – T ony Apodaca, Larry Gritz: Advanced RenderMan: Beyond the Companion , Morgan Kaufmann, 2000 • More specific – Thomas Akenine-Möller, Eric Haines, Real-Time Rendering , AK Peters, 2nd Ed., 2002 – John M. Kessenich, et al., OpenGL Programming Guide , Addison- Wesley, 9. Ed., 2016 Computer Graphics WS 2019/20 Philipp Slusallek

  12. Course Syllabus (Tentative) • • Overview of Ray Tracing Splines • • Geometry Intersections Clipping • • Spatial Index / Acceleration Structures Rasterization • • Vector Algebra Review OpenGL • Geometric Transformations • Light Transport / Rendering Equation • Material Models • Shading • Texturing • Spectral Analysis / Sampling Theory • Anti-Aliasing • Distribution Ray Tracing • Human Vision • Color Computer Graphics WS 2019/20 Philipp Slusallek

  13. What is Computer Graphics ? Engineering Psychology Photography CAD/CAM/CAE Rendering Perception Graphics & “Visual Computing” Simulation & Animation Inverse Rendering Geometric Physics Modeling Computer Vision Mathematics Computer Graphics WS 2019/20 Philipp Slusallek

  14. What is Computer Graphics? Computer Games Color Management VR/AR Systems Languages Modeling Animation Rendering GUI Imaging Visualization Plotting Digital Media Printer Computer Architecture Computer Vision Compression Mathematical Modeling And, and, and, .... Computer Graphics WS 2019/20 Philipp Slusallek

  15. Saarland Informatics Campus Computer Graphics WS 2019/20 Philipp Slusallek

  16. Research & Innovation in SB Valley of Death TM Industry Research Business Units DFKI Engineers Researchers ASR Intel-VCI Start-Ups (new IT-Incubator Saar) Max-Planck Institutes University 1 Research 10 Engineering 100 Blue-Sky Basic Applied Produkt Research Research Research Demonstrator Prototype Computer Graphics WS 2019/20 Philipp Slusallek

  17. German Research Center for Artificial Intelligence (DFKI) • Motto − „Computer with Eyes, Ears, and Common Sense“ • Overview − Largest AI research center worldwide (founded in 1988) − Germany’s leading research center for innovative SW technologies − 6 sites in Germany • Saarbrücken, Bremen, Kaiserslautern; Berlin, Osnabrück, Oldenburg − 18 research areas, 10 competence centers, 7 living labs − More than 575 core research staff (>1050 total) − Revenues of ~50 M€ (2018) − More than 90 spin-offs

  18. Germany Has a Head-Start DFKI: The World ´ s Largest Center for Research & Application in AI Oldenburg Bremen Deutschland GmbH Berlin Osnabrück Saarbrücken Kaiserslautern

  19. DFKI Covers the Complete Innovation Cycle Commercialization/ Exploitation ‘Blue Sky‘ Application- Applied Shareholders Basic Research Transfer inspired Research Projects Basic and Research Development Spin-off DFKI Labs at the DFKI Companies projects DFKI projects University with DFKI projects for for for equity external state federal governments, clients and government, clients and shareholders EU shareholders External Clients

  20. DFKI-Portfolio: Deep Expertise in AI for a Broad Innovation Spectrum Max Planck Society Fraunhofer Helmholtz Society Large T est- and Applied R&D Application-Oriented Demonstration Centers and Transfer Basic Research The entire innovation chain in the horizontal spectrum of DFKI one important section of Computer Science DFKI Employees Deep knowledge and excellence in The verticalspecialisationof DFKI on methods and applications Broad Methodological and Systems Competence in Artificial Intelligence of Artificial Intelligence Deep Scientific Expertise Deep Domain Knowledge in an Area of Application in AI Technology

  21. Currently 29 Professors are Working for DFKI 10 Associated and Supernumerary Professors 10 Heads of Research Groups / Living Lab Leaders at DFKI 9 DFKI Heads of Research Labs Prof. Prof. Udo Frese Klaus-Dieter Althoff Prof. Prof. Peter Loos Martin Ruskowski Prof. Prof. Prof. Andreas Dengel Paul Lukowicz Didier Stricker Prof. Prof. Tim E. Güneysu Stephan Busemann Prof. Prof. Joachim Hertzberg Hans D. Schotten Prof. Prof. Prof. Rolf Drechsler Frank Kirchner Prof. Dieter Hutter Peter Fettke Prof. Prof. Prof. Prof. Prof. Prof. Prof. Gesche Joost Wolfgang Maaß Prof. Jana Koehler Antonio Krüger Philipp Slusallek Josef van Genabith Christoph Lüth Günter Neumann Prof. Prof. Prof. Prof. Prof. Prof. Oliver Thomas Volker Markl Sebastian Möller Oliver Zielinski Hans Uszkoreit Wolfgang Wahlster

  22. DFKI: R&D Departments & Groups Plan-Based Robotics Robot Innovation Control Center Multilinguality Institute for and Information Language Systems Technology Intelligent Smart Analytics for Intelligent Service Networks Massive Engineering Data

  23. A Selection of Important Clients in Germany BSI Competence Center Bundesamt f ür Sicherheit in der Inf ormationstechnik Informatik BASF Aktiengesellschaft Verlagsgruppe Georg v on Holzbrinck European Media Lab Bundesministerium f ür Wirtschaf t u. Arbeit Saarländische Polizei

  24. DFKI Recruits Worldwide: 303 Researchers, 64 Countries 1 1 1 24 3 1 4 4 3 4 3 2 1 10 7 4 7 2 2 4 2 1 4 9 1 1 2 2 3 5 2 6 1 2 2 1 3 2 19 1 1 23 35 1 1 5 1 1 5 3 1 46 1 1 1 5 1 2 1 5 2

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