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Center of Excellence for Immersive Technologies Contents o Immersive Technologies o Impacts on Aerospace and Defence o Beacon Labs VR, AR and MR Collectively XR MIXED or Key Sector Impacts Sectors and Verticals where XR


  1. Center of Excellence for Immersive Technologies

  2.  Contents o Immersive Technologies o Impacts on Aerospace and Defence o Beacon Labs

  3.  VR, AR and MR – Collectively XR MIXED or

  4.  Key Sector Impacts Sectors and Verticals where XR technologies are being deployed o o Aerospace and Defence Entertainment o Education o Medical o Communication o Arts and Creative Industries o Architecture and Construction o o Gaming and Interactive Travel and Tourism o Sports o Simulation and Training o Real Estate o Data Visualization o Museums and Galleries o o Geospatial Technologies Retail o Smart Cities and Location‐based Information

  5.  Global XR Market Perspective Source: BCC Research The total global market is estimated to be valued at $142,393.40 Million USD by 2023 Mixed is the New Reality o VR Initially gaming focused with Oculus, HTC‐Vive, Sony Playstation o Acceleration of Mixed Reality and AR Platforms – Microsoft Hololens, Magic Leap, Meta 2 o Multiple camera solutions available for 360 video content – evolving to light field, holograms and volumetric video o Major AR software platforms launched in 2017 – driving AR implementation on mobile devices o Facebook AR Studio, Apple AR Kit, Sony 3D Creator, Google ARCore

  6.  Application of XR – Aerospace and Defence o Training and Simulation o Increase retention and effectiveness o More “hands on” opportunities o Maintenance optimization o Evaluate new procedures o Significant ROI potential o Exposure to rare and hazardous situations o High cost equipment simulations o Gamification o Augmented Information o Maintenance guides o Situational awareness o Support for rare circumstances and emergency situations o Location based information o Battlefield information o Develop new formats

  7.  Application of XR – Aerospace and Defence o Remote Control o Drones and other AV’s o Visualize synthesized sensor and camera data o Mental Training and Psychology o Scenario repetition and preparedness assessment o Rehabilitation o Phobias and PTSD o Product Design and Development o Simulated prototyping and testing o Pre‐visualization o Evaluate proposed manufacturing processes

  8.  Application of XR – Medical o Training o Vision Testing o Wellness o Patient Comfort and Distraction o MRI Distraction o Pain Mitigation o Psychology o Therapy o Rehabilitation

  9.  Beacon Labs Review – Vision/Mandate VISION To maximize the potential of human interaction within immersive technologies (AR, VR and MR ‐ XR) MISSION Beacon Labs facilitates multi‐disciplinary collaboration, innovation, and commercialization through access to advancing technologies, platforms, and projects in immersive technologies. MANDATE o Research and Development o Identify and facilitate XR research and projects, which drive collaboration and partnerships across industry, studios, universities, colleges, tech hubs and government. o Industry Support and Engagement o Educate and support industry on XR impacts and their potential for the technology – providing an environment/facility with access to the best in class XR technologies. o Education and Outreach o Drive XR community and ecosystem growth with technology training, industry events, and immersive technology awareness – engaging relevant experts, technical leaders, and university researchers.

  10.  Beacon Labs o Latest technology and tools o Hardware – Vive, Oculus, Sony, Microsoft, Haptics, etc. o Software – Simulation, Creation, Apps, etc. o Tools – Unity, ARKit, Unreal, etc. o VR experience/development rooms o Multiple environments o Flexibility to support Green Screen and other technologies o Support multiple teams and projects o Work space o Meeting rooms o Collaboration/workshop o Facilities for training o Likely external locations

  11.  Beacon Labs – Project Potential o Simulation and Training with tracking for Multiple Devices and Participants o Explore beyond current capabilities o Using immersive technologies for under water tracking and training o Explore new tracking sensors o Multi‐location and multi‐interface for pre‐visualization, design, testing and training o Increase collaboration and variety of participants o Development of Medical simulation and training tools o Leverage sensory trackers and indicators into a wide range of applications o Data Visualization across multiple sectors o Integration of multiple large data sets o Evaluate training effectiveness o Translate learning from Art and Medical research

  12.  Industry and Community Engagement Industry Support Academic and Pubic Support

  13.  Beacon Labs – Regional/Partner Benefits o Research and Development o Connecting industry with Atlantic Canada’s universities and colleges for collaborative R&D o Job Creation and Labour Force Development o Exciting careers in XR which will attract and retain young talent o Expand XR labour force to stay competitive in the immersive technologies o Training and Education o Collaboration with universities and colleges to enable AR/VR/MR courses and learning o Putting partner technologies into the hands of leading edge developers and researchers o Innovation and New Idea Generation o Collaboration surrounding XR technologies and related industries will generate new ideas, products, and services – driving entrepreneurial growth. o Investment Attraction o Beacon Labs provides another advantage to draw companies to the region

  14.  Join the Beacon Labs team o Become a sponsor o Promote your brand by directly sponsoring the facility o Promote your software by providing training on your solutions o Promote your hardware by providing gear o Develop your business by providing your expertise (and that of your team) o Become an investor or partner o Drive new R&D in key areas o Define and engage in research projects o Develop new product solutions o Partner with others in industry and academia

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