Cell-fie Grace Ling
Overview ❖ Objective: Gamify learning in biology and chemistry ❖ Game Type: Virtual Reality role-playing and simulation ❖ Goal: Usage in educational institutions ranging from middle schools to high schools
Timeline Summer + Fall 2017 Winter 2018 Spring 2018 ❖ Pre-Med ❖ 3D Animation and ❖ Solo team No knowledge of Modeling Class Whole process ➢ ➢ computer ➢ Autodesk ❖ Unreal Engine 4 science and Maya Computer ❖ game design ❖ + Computer Engineering PhD 2D Concept Art Engineering Minor Artificial ❖ ➢ ❖ Idea Intelligence + No idea how to Game Design + ➢ implement Bioengineering
Social Problem: STEM Gender Gap Target Audience: Middle and High ❖ School Girls Source: http://stemgirls.sfaz.org/?tag=women-girls-stem-statistics
Why Gamification? Motivational ❖ Immediate feedback that’s not ❖ judgemental → Positive Reinforcement
Core Gameplay Mechanics ◇ Quests ◇ Simulation ◇ Exploration
Goal: Evolution Organelle Cell Organism Focus: Chloroplast pathway
Game Map Concept Sketch
NPC Character Designs Name: Klora Kloroplast ❖ Companion: Klorophyll ❖ Attacks: Kloro-Blast, Spectral Light, ❖ Photic Meditation Location: Stroma Society + Kloroplanet ❖ Accessories: Glucose Necklace, Grana ❖ Basket, Sprouting Leaf Headpiece, Kloro-Shoes Monsters encountered: A-mean-oh acid ❖ (amino acid) Job: Create glucose using carbon dioxide ❖ and water Quests: The Great Granum, Kloroplast ❖ Basics, Mean Acids
Implementation Adobe Photoshop - Concept Art and Textures ❖ Autodesk Maya - 3D Models ❖ Unreal Engine 4 - Gameplay Scripting and ❖ Environment Building Voloco - Auto-tune ❖ 1 person → 4 NPC voices in VR ➢
3D Models
Blueprints = Game logic scripting Technical in the service of artistry Examples: Pickup Item → Inventory slot Item storage in inventory slots
Textures and Materials Hologram Dynamic 3D water
Particle Systems → Dynamic and fluidic environment Falling leaves Waterfall
Post Processing Cel Shading → Match 2D art style Lens Flare → Real world simulation
Features Tutorial Level ❖ Guidance flashing arrows ➢ NPCS ➢ Biology lessons and gameplay mechanics ■ through quests Quest types: Item gathering, quiz, ● maze, enemy defeating Photosynthesis ◆ Water’s role in life ◆ Inventory, Shop and Crafting system ❖ Farming ❖ Learn about composition ➢ Simulation ➢ Molecules ■ Sugar crystals ■ Thylakoid stack islands building ❖ Virus and bacteria battling ❖ Enemy artificial intelligence ➢ Locations ❖ Oasis, Sun, Battle Stage, Electron Transport ➢ Chain, Cycle of Calvin, Sugar Cube Islands, Maze Switch between third and first person gameplay ❖
DEMO TIME!
Lessons Learned I love game design! ❖ Gameplay mechanics ➢ Environment design ➢ Materials and particle systems ➢ Computer Science/Engineering PhD inspiration ➢ Optimize Google search ❖ Self teaching ➢
Challenges Future Plans Did not know how to start Start a game company as a PhD student ❖ ❖ Started building 8 weeks ago Publish ➢ ❖ Unreal and Maya learning curve Steam (Desktop and VR) ❖ ➢ Engineering classes App Store ❖ ➢ 24 units/quarter Google Play ➢ ➢ Unreal performance optimization Cell-fie merchandise ❖ ❖ Tabling at gaming and anime conventions ❖ 2019: GDC, Fanime, Crunchyroll Con ➢
Thank you! More information: https://grace-ling.com/cell-fie/ Instagram: @candyleaf_ Email Grace Ling: gling@scu.edu LinkedIn: https://www.linkedin.com/in/graceling Like Cell-fie on Facebook! https://www.facebook.com/cellfie.game
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