CAVE 2.0 THE WORLD’S LARGEST VIRTUAL REALITY CLUSTER Alain Gonzalez Matthieu Mika Benoit Bastien April 6th, 2016 | San Jose
Agenda PSA PEUGEOT CITROËN R&D AND IT VIRTUAL REALITY LOOKING FOR THE GROUP DEPARTMENTS CENTER IDEAL CAVE CAVE 2.0 CONCLUSION Q&A
PSA Group 2015 2 ND 2 972 791 LARGEST EUROPEAN VEHICLES SOLD IN 2015 AUTOMAKER 3 BRANDS OPERATIONS IN 160 62.5 $ 184 107 COUNTRIES BILLIONS EMPLOYEES IN REVENUE
T H R E E B R A N D S MOTION & EMOTION CREATIVE TECHNOLOGY SPIRIT OF AVANT-GARDE PEUGEOT : the most German of Latin brands in terms of A STRATEGY BASED ON CLEAR DIFFERENTIATION TO elegance and road holding BROADEN THE CUSTOMER BASE FOR ALL THREE BRANDS: CITROËN : bringing customers more of what really counts at an affordable price PEUGEOT, CITROËN AND DS DS : embodying French know-how and luxury
PSA PEUGEOT CITROËN R&D MARKETING R&D PROGRAMS FIELD FINANCE PURCHASE PROJECTS (units, bases, body LOGISTICS type, system, industrial) MANUFACTURING SKILLS
A GLOBAL R&D 3 Technical Centers Vélizy Sochaux La Garenne 3 R&D Centers 3 Test Centers Shanghaï Wuhan Belchamp 1 R&D Center based Shenzen La Ferté -Vidame in Sao Paulo Carrière sous Poissy Expertise: Chinese MMI Expertise: 10 200 employees 2 700 • Green Materials • Bio-fuels employees (Included 2000 630 employees in Join Venture)
The 3 R&D strategic axes for the next decade Clean Technologies 2015 – PSA: EUROPEAN LEADER IN CO2 EMISSIONS WITH 104.4 G/KM Autonomous Driving CONNECTIVITY: GET YOUR SIMPLIFY SAFER CAR TO INFRASTRUCTURE TIME BACK EVERYDAY LIFE & CAR TO CAR Technologies Attractiveness Spirit of Avant Garde Créative Technologie Motion & Emotion Avant ant-gard arde OPTIMISTIC Excell llenc nce HUMAN Refine finemen ment Allure SMART Emotion on Technolog logy
IT Department Missions 1 BUILD AND CARRY OUT THE IT STRATEGY FOR OVERALL BUSINESS DIVISIONS OF THE PSA GROUP MAINTAIN IN GOOD OPERATING CONDITIONS THE SYSTEMS ALL ALONG THEIR LIFE CYCLE FITTED TO « JUST NECESSARY » ITS MISSIONS: Keep the systems in phase with the objectives of the Group and business priorities Guarantee the global consistency of the functional and technical architectural framework Ensure continued efficiency and availability of the applications and their distribution to the workstations To make the Group benefit from the new information and communication technologies in order to optimize the ratio efficiency/cost.
Virtual Reality Center 3 Immersive Systems 1 CAVE SCALE 1:1 STEREOSCOPIC SCREEN 3 SCREEN-SYSTEM « HOLOSPACE » SINCE 2004 SINCE 2004 SINCE 2012
Virtual Reality Center Main Uses Product Design Style / Perceived Quality Cockpit Architecture Human Machine Interfaces Process Design Assembly Painting Ergonomics
Virtual Reality Center 11 Key Figures 1 Product design 410 Project reviews 100 in 2015 Style / perceived quality Cockpit architecture Human Machine Interfaces Reviews for each Process design car project Assembly Painting Ergonomics
Virtual Reality Center CAVE Deployment & Update Strategy FX5500 SLI Cluster based FX5800 Cluster based M6000 Cluster based FX3000 & FX300G cluster based Cave 4 walls Reconfigurable G-sync module version 1 G-sync module version 1 G-sync module version 2 16 Nodes cluster Ensam university Partnership 16 Nodes cluster 16 Nodes cluster 26 Nodes cluster 16 Quadros Barco system 26 Quadros 16 Quadros 70 Quadros Hardware image compositing SGI ONYX 3 with 4 graphic Pipes Workstations Upgrade Software Image compositing Software Image compositing Hardware image compositing Infiniband QDR Network Infiniband FDR Network Proof Of Concept CAVE 1.0 CAVE 1.1 CAVE 1.2 CAVE 2.0 (MOVE)
Looking For The Ideal Cave CAVE 1.0 Functional Covering 1 CAVE 1.0 Architecture Functional covering Process Interior Perceived Quality & Style, HMI « too small, too dark, too slow … » Exterior Perceived Quality & Style
Looking For The Ideal Cave We need a CAVE … 1 … bigger … brighter … with more pixels … more powerfull … with bigger haptic displacement
Looking For The Ideal Cave CAVE Design Fitting with End-User Needs 1 16x 4K Projectors Pixel size: 0.7 mm CAVE Size: 6 m x 3 m High Level Brightness About 50 cluster nodes OK… But…
Looking For The Ideal Cave CAVE Design Fitting Operator Constraints 1 Availability Investments & Controlled Maximized Operating Costs Investments, Operating Costs & unavailability is proportional to the number of projectors
CAVE 2.0 Projection System Architecture ART Tracking System HAPTION Scale 1 BARCO 4K X6 Projectors Haptic System 23 000 Lumens / Screen Volfoni Active Stereoscopy Acrylic & Glass BARCO Screens Size: 4.5 m x 3.5 m x 2.4 m Resolution: 1.1 mm (0.7 mm for a front screen local area)
CAVE 2.0 Overall IT Architecture 1 Projectors Display X6 Nodes Control X6 Master Node X1 Infiniband Network Render Nodes Software Stack X20
CAVE 2.0 Detailed IT Architecture 1 Control Render Nodes Display Nodes Projectors Scalable Graphics RDX Master . Barco Galaxy 4K – 23 HFR . Dell T630 . 3-DLP . 3 X Nvidia Quadro M6000 Pro GPUs . Dell T7910 . Stereoscopy 3D . Infiniband FDR Connectivity . 1 X Nvidia Quadro M6000 Pro GPUs . 23000 Lumens . 1 X Nvidia Quadro G-Sync II . Dell T630 . Infiniband FDR Connectivity . 3 X Nvidia Quadro M6000 Pro GPUs X6 X20 X6 . Infiniband FDR Connectivity Software Stack Windows Cluster OS Process & VR advanced scenarios Process Infiniband Network Infiniband FDR Design, Style & Perceived Quality 56 Gbit/s Style 2 x 36 ports Display Compositing & Cluster management Immersive Middleware
The Dell Approach Performance / Reliability / Customization 1 100% focused on PSA business requirements (Performances, InfiniBand , Scalability…) Within DELL’s highest reliability standards
The Dell Approach Technical Choices 1 DELL Precision Tower 7910 DISPLAY Nodes: • NVIDIA Quadro M6000 • Dual Intel Xeon E5 v3 • 64GB DDR4 ECC • 56Gb InfiniBand • 1300W PSU DELL PowerEdge T630 RENDER Nodes: • Triple NVIDIA Quadro M6000 • Dual Intel Xeon E5 v3 • 128GB DDR4 ECC • 56Gb InfiniBand • Redondant 1600W PSUs
CAVE 2.0 22 Overall Cluster Performance Cave 2.0 M6000 X500 Cave 1.2 FX 5800 Cave 1.1 FX 5500 SLI Cave 1.0 FX3000G
CAVE 2.0 Functional Covering 1 CAVE 1.0 Architecture Functional covering Interior Perceived Process Quality & Style, HMI CAVE 2.0 Functional covering Exterior Perceived Quality & Style
CAVE 2.0 Image Quality Illustration 1 CAVE 2.0 CAVE 1.0
CAVE 2.0 Immersive Global Illumination Rendering Performances 1 HOLOSPACE (3 screens immersive system) CAVE 2.0 1920x1200 x3 screens ( 7M px) 4096x2160 x5 screens ( 44M px) After 6 GI passes: 40 s After 6 GI passes: 20 s CAVE 2.0: 6x more pixels – 2x faster
Conclusion 1 Breakthrough vs CAVE 1.x Display Quality & Overall perfomance CAVE 2.0 Fits all Needs Architecture, HMI, Perceived Quality, Style & Process All the costs has been optimized Reliability Flexibility High Level User Acceptance 200 Project Reviews in the past 6 months Tremendous Increase in number of Style & Perceived Quality Project Reviews ….. Next Step: Cave 2.x Realtime Global Illumination
Acknowledgements & Contacts 1 Nvidia Europe Nvidia US GTC Team Details: Alain Gonzalez Expert Workstations, Graphics Technologies & 3D Imagery Smart Devices Strategy Contact e-mail: alain.gonzalez@mpsa.com fr.linkedin.com/in/gonzalezalain Matthieu Mika Virtual Reality Engineer Specialist Contact e-mail: matthieu.mika@mpsa.com fr.linkedin.com/in/matthieumika
Q&A 1
Recommend
More recommend