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Business Value Rules for Business/IT Alignment Parsad Jayaweera 1 and Michal Petit 2 1 Department of Computer Science, Faculty of Science,University of Ruhuna, Sri Lanka 2 PReCISE Research Center, Computer Science Faculty, University of Namur,


  1. Business Value Rules for Business/IT Alignment Parsad Jayaweera 1 and Michaël Petit 2 1 Department of Computer Science, Faculty of Science,University of Ruhuna, Sri Lanka 2 PReCISE Research Center, Computer Science Faculty, University of Namur, Belgium VMBO Workshop Stockholm, February 9-10 th 2009

  2. Line up….  Model-based business-IT alignment  e3value, BMM and Means Templates  Research objectives  Business Value Rules (BVR)  Interaction between BM, BVR and VM  Conclusion

  3. Model-based business-IT alignment Business strategy / Motivation model Business e3value Agents, Value objects, (Value) value exchanges, ... model BPMN Business Processes, Documents, Processes Lanes, ... model

  4. Business Value Layer: e3value

  5. Model-based business-IT alignment BMM Business strategy / Policies Mission, Vision, Rules Ends (Goals, objectives), Motivation Means (Strategy, Tactics), ... model Business e3value Policies Agents, Value objects, (Value) Rules value exchanges, ... model BPMN Business Policies Processes, Documents, Rules Processes Lanes, ... model

  6. Business Motivation Layer: BMM end mean has_achievement _supported _by suppots _achievement _of desired_result channels _efforts_towards course_of_actions directive * supported _by * governed _by * governs * goal objective strategy tactic policy rule * effects _enforcement _level_of * implemented _by * * implements has_enforcement _level_effected _by

  7. Business Motivation Layer: BMM <<Vision>> Be a nationally recognized OG company providing quality games to Internet users <<Policy>> <<Goal>> Focus on core Sustainable business whenever Business possible <<Means>> <<Rule>> <<Means>> Offer game access No access Procure hosting (on CD and online, until paid service from ISP paying) to customers

  8. Model-based business-IT alignment BMM Business strategy / Policies Mission, Vision, Rules Ends (Goals, objectives), Motivation Means (Strategy, Tactics), ... model Means Templates [1] Business e3value Policies Agents, Value objects, (Value) Rules value exchanges, ... model BPMN Business Policies Processes, Documents, Rules Processes Lanes, ... model

  9. Means Templates  Provide reusable knowledge about how a business decision (a means) can be reflected in the value model  Classes – Start / Stop Value Object Offering – Start / Stop Value Object Procuring – Start / Stop Value Object Producing – Increasing / decreasing production – Insourcing / Outsourcing Offer ValueObject 1 to Actor 1 [ ( use ValueActivity 1 | produce ValueObject 1 | procure ValueObject 1 from Actor 2 ) AND receive ValueObject 2 from Actor 1 ]

  10. Means templates <<Means>> Offer game access (on CD and online, paying) to customers

  11. Research objectives BMM Business strategy / Policies Mission, Vision, Rules Ends (Goals, objectives), Motivation Means (Strategy, Tactics), ... model Means Templates ? Business e3value ? Policies Agents, Value objects, (Value) Rules value exchanges, ... model BPMN Business Policies Processes, Documents, Rules Processes Lanes, ... model

  12. Business Value Rules Exchange Business e.g. Prevent game Value Rules access during school hours Interface Transformation Business Business Value Rules Value Rules e.g. Defer game access until e.g. Censoring CD delivery game contents e.g. Down payment before complete online game acess Transaction Business Value Rules

  13. Business Value Rule Template Business Value Rule : = <Enforcement Level, [Condition], Business Rule Statement Type, Action, [Restriction Statement]> <Strict, 07:00<AccessTime<14:00 AND Customer.Age<18, Prohibition, GameAccess> <Strictly, ContentType=”for kids”, Obligation, ContentCensoring> <Pre-Authorized, Maintenance=ON, Restriction, GameAccess, 10% of full potential>

  14. Alignment with BM model, VM model and BVR (1) <<Policy>> <<Rule>> <<Goal>> Demote kids Prevent kids Priority to school accesses during accesses during education school hours school hours BMM <Strict, 07:00<AccessTime<14:00 AND Customer.Age<18, BVR Prohibition, GameAccess> Realizing Mean Templates: Decrease produce of GameAccess in DistributeGame Decrease buying of HostingService in BuyHostingService

  15. Alignment with BM model, VM model and BVR (2) <<Strategy>> <<Goal>> <<Goal>> Promote game Sustainable Expand market to senior business citizens BMM Realizing Mean Templates: Offer GameAccess to Senior Citizens

  16. Alignment with BM model, VM model and BVR (3) Business Value Model

  17. Conclusion • Improvement of previous approach • Business Value Rules Classification + template • Interaction between BM, BVR and VM • Benefits • Systematic change of VM • Traceability • Guidance

  18. Thanks for your attention ! • prasad@dcs.ruh.ac.lk • mpe@info.fundp.ac.be

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