an input and gesture recogni3on framework for tactile
play

AnInputandGesture Recogni3onFrameworkfor TacTile ChadThompson - PowerPoint PPT Presentation

AnInputandGesture Recogni3onFrameworkfor TacTile ChadThompson Dr.RobertKooimaandDr.JinghuaGe www.evl.uic.edu/cavern/tactile TacTileArchitecture Ini3alGoals


  1. An
Input
and
Gesture
 Recogni3on
Framework
for
 TacTile
 Chad
Thompson
 Dr.
Robert
Kooima
and
Dr.
Jinghua
Ge


  2. www.evl.uic.edu/cavern/tactile

  3. TacTile
Architecture


  4. Ini3al
Goals
 • Desired
a
C/C++
client
interface
 • Simulate
a
mouse
device
under
 Windows
 – Click,
Drag,
Double‐Click,
Scroll…
 • We
ended
up
with
only
clicking
 and
dragging…


  5. Regions
of
Error


  6. Present
Goal
 • Determine
the
source
of
error
 when
reconstruc3ng
touch
 posi3on
data
 • Develop
a
robust
back‐end
for
the
 framework
 – This
will
provide
a
stream
of
touches
 to
the
gesture
library
 – Analyze
server
input,
filter,
etc.
 – Configured
by
user


  7. The
Gesture
Library
 • An
object‐oriented
library
for
 event
driven
processing
of
touches
 • Gestures
will
be
realized
by
state
 machines


  8. The
End
Result
 • A
complete,
plaQorm‐independent
 framework
for
managing
touch
 input
and
gesture
recogni3on
in
 applica3ons
designed
for
TacTile
 • The
mouse
device
may
now
be
 implemented
in
a
robust
manner


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