a model of spatial directness in interactive visualization
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A Model of Spatial Directness in Interactive Visualization Stefan Bruckner Department of Informatics University of Bergen, Norway Motivation (1) What is directness in the context of interactive visualization? Is it a useful


  1. A Model of Spatial Directness in Interactive Visualization Stefan Bruckner Department of Informatics University of Bergen, Norway

  2. Motivation (1) • What is “directness” in the context of interactive visualization? – Is it a useful notion for better understanding the interplay between visualization and interaction? – What are the (sub-)dimensions of directness? – Can we measure it? Can we predict it? 2

  3. Motivation (2) 3

  4. Modeling Directness (1) 4

  5. Modeling Directness (2) • Two dimensions of directness – Visualization-interaction (vi) directness – Output-manipulation (om) directness • Higher directness means that respective mappings are “closer” to being their respective inverse 5

  6. Example: Point Picking in VolVis • We encounter many values along a viewing ray • We can only display a single color per pixel • Higher vi-directness, if compositing function can be inverted 6

  7. Types of Compositing (1) intensity profile along a viewing ray maximum intensity data value accumulation averaging first hit depth 7

  8. Types of Compositing (2) intensity profile along a viewing ray maximum intensity data value accumulation averaging first hit depth 8

  9. Types of Compositing (3) intensity profile along a viewing ray maximum intensity data value accumulation averaging first hit depth 9

  10. Types of Compositing (4) intensity profile along a viewing ray maximum intensity data value accumulation averaging first hit depth 10

  11. Types of Compositing (5) intensity profile along a viewing ray maximum intensity data value accumulation averaging first hit depth 11

  12. Scenarios (1) 12

  13. Scenarios (2) • 2D visualization of 2D data on a touchscreen (e.g., geographical maps) • Highest visibility point picking on a touchscreen in volume rendering • Non-spatial interaction (e.g., transfer function editing) on a touchscreen 13

  14. Scenarios (3) • Surface-based visualization in a monitor & mouse setup • Direct volume rendering in a monitor & mouse setup • Proxy-based interaction in a monitor and mouse setup 14

  15. Towards Measuring Directness importance/relevance of a data location x; models user tasks 15

  16. Vis. Theory – Quo Vadis? (1) • Theories can be – Descriptive: describe/order/classify existing solutions, enabling a better understanding – Evaluative: enable the comparison between sets of alternatives – Generative: enable the synthetization of new (improved) solutions 16

  17. Vis. Theory – Quo Vadis? (2) • Formulate objective measures that capture relevant properties of visualization techniques in a computable form • Associate these measures with task performance, make testable predictions, and actually test them • Perform in- silico “user studies” before evaluating visualization techniques • Synthesize new visualization methods 17

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