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1 LMU Mnchen Medieninformatik Andreas Butz ! Mensch-Maschine-Interaktion II WS2013/14 Slide Correction: CD-gain control-display gain = unit free coefficient that maps the


  1. 1 LMU München — Medieninformatik — Andreas Butz — ! Mensch-Maschine-Interaktion II — WS2013/14 Slide

  2. Correction: CD-gain • control-display gain = unit free coefficient that maps the movement of the pointing device to the movement of the display pointer –gain = 1: display pointer moves exactly the same distance and speed as the control device – gain < 1: display pointer moves slower, covering less distance than the control device – gain > 1: display pointer moves proportionality farther and faster than the control device cursor movement. Literature: Géry Casiez et al., “The impact of Control-Display Gain on User Performance in Pointing Tasks”. In HCI, Vol.3 2008, pp. 215-250. 2 LMU München — Medieninformatik — Andreas Butz — ! Mensch-Maschine-Interaktion II — WS2013/14 Slide

  3. Mobile Technologies context and task challenges input technologies challenges in interaction design output technologies 3 LMU München — Medieninformatik — Andreas Butz — ! Mensch-Maschine-Interaktion II — WS2013/14 Slide

  4. Mobile Theories and Models context and • Device Support task – how HCI research started to consider the kinematic chain challenges – spatial relationship to the device affects interaction performance and perceived comfort input technologies • BiTouch Design Space, extension of Guiard’s theory • Gestural Input challenges in interaction – what we loose when moving from keyboard and mouse design and direct touch interaction – missing standards, how to describe gestures? output technologies • gesture documentation • physical approach to gestures • Hand Occlusion – how a controlled experiment can help you to come up with an approximate model of you hand occlusion – how that inspires design of interaction techniques – how to describe the imprecision by extending Fitt‘s law 4 LMU München — Medieninformatik — Andreas Butz — ! Mensch-Maschine-Interaktion II — WS2013/14 Slide

  5. Mobile Complex Multi-limb Coordination context and task • Bimanual interaction – is not the sum of two uni-manual actions challenges – remember sketchpad! Device • Whole body interaction Support input technologies challenges in interaction design output technologies symmetric asymmetric bimanual bimanual action action http://www.lecker.de/media/redaktionell/leckerde/backen_1/ weihnachten_10/plaetzchenbacken/hbv_1382/muerbeteig- ausrollen_img_308x0.jpg 5 LMU München — Medieninformatik — Andreas Butz — ! Mensch-Maschine-Interaktion II — WS2013/14 Slide

  6. Mobile bimanual interaction context and task challenges input technologies challenges in symmetric interaction asymmetric design bimanual bimanual action output action http://www.lecker.de/media/redaktionell/leckerde/backen_1/ weihnachten_10/plaetzchenbacken/hbv_1382/muerbeteig- technologies ausrollen_img_308x0.jpg • symmetric bimanual action: the two hands have the same role • asymmetric bimanual action: the two hands have different roles 6 LMU München — Medieninformatik — Andreas Butz — ! Mensch-Maschine-Interaktion II — WS2013/14 Slide

  7. Mobile Guiard’s Kinematic Chain context and task “Under standard conditions, the spontaneous writing speed of adults is reduced by some 20% challenges when instructions prevent the non-preferred input hand from manipulating the page” technologies challenges in interaction design output technologies Literature: Yves Guirad (1987). Asymmetric Division of Labor in Human Skilled Bimanual Action: The Kinematic Chain as a Model 7 LMU München — Medieninformatik — Andreas Butz — ! Mensch-Maschine-Interaktion II — WS2013/14 Slide

  8. Mobile context and task challenges input technologies challenges in interaction design output technologies http://www.lobshots.com/wp-content/uploads/2011/08/lobster_560x375.jpg 8 LMU München — Medieninformatik — Andreas Butz — ! Mensch-Maschine-Interaktion II — WS2013/14 Slide

  9. Mobile context and • Guiard’s principles task – Right-to-left spatial reference challenges • The non-dominant hand sets the frame of reference for the dominant hand input technologies – Left-right contrast in the spatial- temporal scale of motion challenges in • Non-dominant hand operates at a interaction coarse temporal and spatial scale design – Left hand precedence in action output • Kinematic chain technologies – each limb a motor if it contributes to the overall input motion. Dominant arm • Kinematic chain theory – although separated, the two hands behave like being linked within the kinematic chain. input motor assembly http://www.lobshots.com/wp-content/uploads/2011/08/lobster_560x375.jpg 9 LMU München — Medieninformatik — Andreas Butz — ! Mensch-Maschine-Interaktion II — WS2013/14 Slide

  10. Mobile context and task challenges Device Support input technologies How do people naturally hold tablets? challenges in interaction design output technologies Literature: Wagner, J. et al. (2012). BiTouch and BiPad: Designing Bimanual Interaction for Hand-held Tablets. CHI‘12 10 LMU München — Medieninformatik — Andreas Butz — ! Mensch-Maschine-Interaktion II — WS2013/14 Slide

  11. Mobile The Role of Support context and task Thumb Bottom Thumb Corner Thumb Side (T Bottom ) (T Corner ) (T Side ) challenges input technologies Fingers Top Fingers Side (F Top ) (F Side ) challenges in Dominant arm Non-dominant arm interaction (a) One-hand Palm design Support + Interact Stroke Frame - t c Frame a e r t n - I output Support (b) technologies Gestures One-hand Forearm Support Hold down "Stroke" Frame t c a r e t n I Stroke Stroke Frame + size + c t a S r u p e p o t r t Taps n I - size - Two-hand Palm Chords Support (c) Frame e Interact m a r Interact F Support Support Literature: Wagner, J. et al. (2012). BiTouch and BiPad: Designing Bimanual Interaction for Hand-held Tablets. CHI‘12 11 LMU München — Medieninformatik — Andreas Butz — ! Mensch-Maschine-Interaktion II — WS2013/14 Slide

  12. Mobile context and task challenges input technologies frame interaction challenges in interaction design output Dominant arm technologies input motor assembly Literature: Wagner, J. et al. (2012). BiTouch and BiPad: Designing Bimanual Interaction for Hand-held Tablets. CHI‘12 12 LMU München — Medieninformatik — Andreas Butz — ! Mensch-Maschine-Interaktion II — WS2013/14 Slide

  13. Mobile context and task challenges input technologies frame support interaction challenges in interaction design output Non-dominant arm Dominant arm technologies input motor assembly input motor assembly Support -affected Literature: Wagner, J. et al. (2012). BiTouch and BiPad: Designing Bimanual Interaction for Hand-held Tablets. CHI‘12 13 LMU München — Medieninformatik — Andreas Butz — ! Mensch-Maschine-Interaktion II — WS2013/14 Slide

  14. Mobile Frame, Support, Interaction context and task Framing challenges Location: proximal link in the kinematic chain input Distribution: 1 – n body parts technologies Support Location: none or middle link in the kinematic chain challenges in interaction Distribution: 0 – n body parts design Independence: 0% – 100% body support Interaction output technologies Location: distal link in the kinematic chain Distribution: 1 – n body parts Degrees of freedom: 0% – 100% body movement Technique: touch, deformation,... Literature: Wagner, J. et al. (2012). BiTouch and BiPad: Designing Bimanual Interaction for Hand-held Tablets. CHI‘12 14 LMU München — Medieninformatik — Andreas Butz — ! Mensch-Maschine-Interaktion II — WS2013/14 Slide

  15. Mobile Create further hypotheses context and task Inverse correlation: performance & comfort challenges input Comfort technologies > challenges in e m Interact a Performance interaction r F < design Support Frame output technologies Support Support Distribution high Degree of Freedom low 15 LMU München — Medieninformatik — Andreas Butz — ! Mensch-Maschine-Interaktion II — WS2013/14 Slide

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