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Why? To inform onw's understanding (involve your personal values, - PowerPoint PPT Presentation

Design Research Seminar (INTRO) Andrea Botero C Media Lab UIAH Why? To inform onw's understanding (involve your personal values, something you can support personally and carry out professionally) Help develop the practice, and take better,


  1. Design Research Seminar (INTRO) Andrea Botero C Media Lab UIAH Why? To inform onw's understanding (involve your personal values, something you can support personally and carry out professionally) Help develop the practice, and take better, informed action Developing own's design process Designers will be (constantly and even more) required to make explicit their ideas using different kinds of strategies because "design" is not an isollated effort of an individual but more and more the result of the efforts of a community Helps to clarify your standpoint as a "designer" and what you understand as "design"

  2. 3 “Knowledge interests” Emancipatory interest - social change it helped - unveilling of others! power Technical relations interest it works! Knowledge and Human Interest - improving I control understand possibly it! predicting Habermas, J (1971) Hermeneutic interest - understanding and interpreting

  3. Brief “product idea” Context Use Design - 3 positions from where to direct a strategy Andrea Botero / 2003

  4. Different understanding of the relationship between the words design / research the design process as research itself (inquiry by design), the contribution of its “results” to the development of arguments and theories. Design (as) Research Design process as an object to be researched (process, relations, situations actors and Research into Design ing activities in which something was designed). - art/design history, social construction, self refelction Design and Research • research to be able to design (literature review, product survey, user studies, technologies, etc) • research to validate, understand, develop designs

  5. The field of inquiry is extraordinarly diverse... delphi studies focus groups Marketing Semiotics productivity Product Engeeniering Anthroplogy consumption Traditional “design” Philosophy Computer Science Social Sciences behaviour, perception Experimental Development learning Psychology cooperation Context Use Contemporary Arts Artificial Inteligence Cognitive Science (modelling users) Anthroplogy- ethnography symbolic Psychology social Informatics material Activity Theory Education Influences, aproaches, methods and perspectives in the RD&D of computer based software-hardware products and services /ABC

  6. delphi studies focus groups Marketing Semiotics productivity Product Engeeniering Anthroplogy consumption Traditional “design” DfA Design for All Philosophy Computer Science Experience Design Empathic Design Social Sciences CSCW Usability behaviour, HCI Computer Supported perception Experimental Development Collaborative Work Human Computer learning Psychology cooperation Interaction Context Use PD Participatory Design Contemporary Arts User Centred Design Artificial Inteligence Contextual Design Cognitive Science (modelling users) Anthroplogy- ethnography symbolic Psychology social Informatics material Activity Theory Education Influences, aproaches, methods and perspectives in the RD&D of computer based software-hardware products and services /ABC

  7. Bricollage “Make your own tool” Introspection delphi studies focus groups Marketing Semiotics productivity Requirements Product Engeeniering Engeeniering Anthroplogy consumption Traditional “design” DfA Task / Goal Design for All Analysis Philosophy Discourse Analysis Computer Science Experience Design Empathic Design Social Sciences User/Field studies CSCW Usability Usability behaviour, HCI Conversation Analysis Interviewing Computer Supported Testing perception Experimental Development Collaborative Work Observation Human Computer learning Psychology cooperation Interaction Context Workshops Probing Use PD Iterative Prototyping Participatory Scenarios Storyboarding - script Design Contemporary Arts User Models Contextual Inquiry User Centred Design Artificial Inteligence Ethnography Contextual Design Cognitive Science (modelling users) Anthroplogy- ethnography symbolic Psychology social Informatics material Activity Theory Education Implementation? Testing? Discovering? Decision Making? Argumentation?

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