THUNDER TACTICS a MMO turn-based strategy game Oana Ciocan Paul Nechifor Tiberiu Pasat Master of Software Engineer, Year I Faculty of Computer Science, "Al.I.Cuza" University, Iași
Description Create a strategy game that will combine two different types of game. A MMORPG game and a turn based game. MMORPG characteristics: Users take the role of a character in the game's world. In this world players can find: shops, safe places, mobs and other players. In order to enter in game users will have to register first, and then login. Players can fight with other players and/or mobs. TBS characteristics: Arena mode fights: When a fight starts players will be moved to an arena and each player has his turn.
State of the art MMORPGs ● World of Warcraft
State of the art MMORPGs ● Lineage II
State of the art MMORPGs ● MuOnline
State of the art MMORPGs ... and of course list is long: ● Diablo ● Metin ● Star Wars: The Old Republic ● Guild Wars 2 ● Dragon Quest X ● The Secret World ● Gods & Heroes: Rome Rising ● more on Wikipedia
State of the art TBSs ● Heroes of Might and Magic
State of the art TBSs ● King’s Bounty
State of the art TBSs ... and again list is very long: ● X-COM: Enemy Unknown ● Warbarons ● Endless Space ● Total War series ● more on Wikipedia
Technologies used: WebGL WebGL is a GPU-accelerated graphics library available on modern browsers without plugins. Quake III WebGL demo running at 60 FPS.
Technologies used: 3dsMax Autodesk 3ds Max is a powerful, reliable, and accessible 3D modeling, animation, rendering, and compositing package. It's also a favorite among character animators and game artists. 3ds Max offers: ● Ready-to-use, template-based character rigging systems ● A comprehensive polygon modeling, UV editing, and texture painting toolset ● Extensible development environment with support for C++ and .NET ● Advanced hardware shader and dynamics capabilities, including NVIDIA PhysX integration, viewport preview and rendering of HLSL, and normal map and light map generation ● A vast community of experienced artists and developers to support game development
Technologies used: 3dsMax In our project we used 3dsMax to create animations for our characters. Skeleton of a character
Technologies used: 3dsMax All animations are made on skeleton. Each vertex from model will be deformed by a bone that has that vertex in range. Character model
Technologies used: 3dsMax Skeleton attached to models
Technologies used: 3dsMax Model deformed by skeleton on an attack position (skeleton is set to transparent)
Technologies used: L3DT & 3dsMax The terrain of the world was generated using L3DT. Trees generated with a 3ds Max script.
Technologies used: other ● Three.js: ○ a cross-browser JavaScript library/API for browser computer graphics using WebGL (and other technologies) ● WebSocket: ○ full-duplex communication with a browser ● L3DT - Large Terrain Generator ○ for creating the game map
Main components Server (Business logic of the game) ○ WebSocket server ○ Threaded player proxy (through WebSocket conn.) ○ Fight mediator ○ AI module ○ Database storage module ○ Chat Client ○ Provides a 3D user interface for the game ○ Cross platform (runs in browser)
ECore diagram: server
BPMN diagram: Fight mediator
Aspects: Profiler I use a ConcurrentHashMap to store for every thread a HashMap of all the methods it calls and the statistics associated with the method. When the server exists the results are written to a HTML page.
Aspects: Profiler I use a ConcurrentHashMap to store for every thread a HashMap of all the methods it calls and the statistics associated with the method. When the server exists the results are written to a HTML page.
Aspects: the rest ● Message statistics ● SQL exception logger ● Chat message censor ● Message cache for common fight messages
DEMO
Questions?
Recommend
More recommend