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TECHNOLOGY OVERLOAD? A Simple Approach to Help You Make Faster Software Decisions YOU ARE HERE YOU ARE HERE YOU ARE HERE . I ! - ...... - YOU ARE HERE ~ YOU HAVE IDEAS -- I I I i I ' I I I I I I I


  1. TECHNOLOGY OVERLOAD? A Simple Approach to Help You Make Faster Software Decisions

  2. YOU ARE HERE

  3. YOU ARE HERE

  4. YOU ARE HERE • • . I ! - ...... -

  5. YOU ARE HERE

  6. ■ ~ YOU HAVE IDEAS ·-- • I I I ■ i I ■ ' I I I I I I I I I I I I I I I • --· @ I I I --

  7. CONE OF UNCERTAINTY Analysis Implementation Investment Risk Knowledge / Progress Through Project

  8. STEP 1: DESCRIBE YOUR IDEA Put it in words.

  9. STEP 2: GUIDING PRINCIPLES

  10. GUIDING PRINCIPLES: EXAMPLE Our Project

  11. GUIDING PRINCIPLES: EXAMPLE

  12. GUIDING PRINCIPLES: EXAMPLE . , - .. · . .. .. ... .. .. . . . l I - ... ... ....

  13. GUIDING PRINCIPLES: EXAMPLE Photo by Leo Reynolds on Foter.com / CC BY-NC-SA

  14. STEPS 3-5: GATHER INFORMATION

  15. UX VENN DIAGRAM Is it viable? Is it feasible? Business Technology Users Do users want it?

  16. UX VENN DIAGRAM Is it viable? Is it feasible? Business Technology Sweet Spot Users Do users want it?

  17. UX VENN DIAGRAM Not Desirable Business Technology Not Feasible Not Profitable Users

  18. STEP 3: UNDERSTAND THE BUSINESS ROI & ROPE

  19. CONSIDER THE BIG PICTURE

  20. BUT WAIT… • What if my idea doesn’t align? • You failed fast! Great job! • Now move on to a new idea.

  21. STEP 4: UNDERSTAND THE USERS B Photo by kevin dooley on Foter.com / CC BY Photo by Edward Mitchell on Foter.com / CC BY-NC-ND Photo by beast (hideous) on Foter.com / CC BY

  22. THINGS TO CONSIDER: Do they want a different solution? What will the impact be to their daily activities? Why hasn’t something already been done?

  23. THE USERS: AN EXAMPLE Bookkeeper Student Coach Rep Rep Ba Back ck O Office ce

  24. THE VALUE PROPOSITION CANVAS Ga in creators co roducts custome r &Services Job(s) ✓- ..,_ 1111111. · ­ o- Pa in Rellevers

  25. JOBS/PAINS/GAINS EXAMPLE: Coach Ga Gains s Jobs bs Pa Pains s • When they can • Check on • They really just buy new fundraiser like to coach a equipment progress sport – not • They love to fundraise • Collect money “win” after the • When kids lose fundraiser is their order form closed

  26. STEP 5: REVIEW CURRENT SOFTWARE • Other tools running the business? • Gaps in the current software ecosystem? • Current “creative solutions”?

  27. TECH: HIGH-LEVEL OPTIONS Buy Buy + Extend Build • Software-as-a- • Get part of the • Custom Service (SaaS) / way there and • Great for: Off-the-shelf then add on • Differentiation options what you don’t • Unique get out of the • Don’t be afraid to processes box ask for • You are in control enhancements • Integrating • The possibilities systems • “Build Your Own are truly endless Apps” apps • Do appropriate tech analysis

  28. TEST YOUR RISKIEST ASSUMPTIONS High-Risk Start here! Certain Uncertain Low-Risk

  29. EVALUATING SOFTWARE

  30. ANALYSIS PARALYSIS Is re real. l.

  31. ANALYSIS PARALYSIS hiefmartec. com Marketing Technology Landscape ("Martech 5000") April 2019

  32. ANALYSIS PARALYSIS Marketing Technology landscape 2012 2015 2016 -350 2017 2019 -s,ooo ­ "§ 'i """" ;; _ k,, , ._ .. . ' - ­ ' _ - -6, ; -.

  33. STEP 6: DETERMINE REQUIREMENTS Know your Mus ust H Haves es vs Nice t e to o Haves es. .

  34. STEP 7: NARROW IT DOWN

  35. STEP 8: TEST

  36. YOU SELECTED SOFTWARE – NOW IT’S TIME TO ROLL IT OUT!

  37. STEP 9: ROLL OUT Photo by gdsteam on Foter.com / CC BY

  38. A FEW MORE NOTES

  39. ADOPTION PLAN Top 3 op 3 Thi Thing ngs s to o Keep eep in n Mind nd 1. Time 2. Backlog 3. Focus

  40. SOFTWARE LIFECYCLE • Annual Performance Reviews • Growth Plans • Business Continuity Plan • Retirement Plan

  41. RESOURCES

  42. RESOURCES Supporting resources: www.FarReachInc.com/entrefest

  43. QUESTIONS? Kelly Kimmich kelly@farreachinc.com Far Reach info@farreachinc.com

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