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Software Engineering 2 Project presentation Ekkart Kindler Project in a nutshell Ekkart Kindler Petri net Animation info shape: train animation: move geometry: track1 ... + 3D models ... Simple interactive 3D animation of a


  1. Software Engineering 2 Project presentation Ekkart Kindler

  2. Project in a nutshell Ekkart Kindler Petri net Animation info shape: train animation: move geometry: track1 ... + «3D models» ... Simple interactive 3D animation of a system SE2: Project 2

  3. Outline of talk Ekkart Kindler  What are Petri nets?  What do we need to add for animating behaviour in 3D?  Some more detailed concepts!  More detailed requirements! SE2: Project 3

  4. Petri nets: Example Ekkart Kindler request 1 request 2 critical 1 critical 2 semaphor idle 1 idle 2 SE2: Project 4

  5. Petri nets: Example Ekkart Kindler request 1 request 2 critical 1 critical 2 semaphor idle 1 idle 2 SE2: Project 5

  6. Petri nets: Concepts Ekkart Kindler Places: Transitions: Tokens: Arcs: Marking: A distribution of tokens on the places (there may be more than one token on a place) SE2: Project 6

  7. Petri nets: Firing rule Ekkart Kindler before (must be there after (are and are consumed) produced) SE2: Project 7

  8. Firing rule Ekkart Kindler before (must be there after (are and are consumed) produced) Other tokens might be there (do not change) SE2: Project 8

  9. Example: Toy train Ekkart Kindler SE2: Project 9

  10. Toy train: Simple net Ekkart Kindler track4 track3 c 6 .track6 track5 track2 track6 track1 SE2: Project 10

  11. Models for components Ekkart Kindler x: semicircle track x: line track SE2: Project 11

  12. Models for components Ekkart Kindler x: signal track track n1.track x: switch x.track n2.track SE2: Project 12

  13. Signal: Detailed model Ekkart Kindler x: signal track go stop SE2: Project 13

  14. Switch: Detailed model Ekkart Kindler track x: switch track left right track SE2: Project 14

  15. Outline of talk Ekkart Kindler  What are Petri nets?  What do we need to add for animating behaviour in 3D?  Some more detailed concepts!  More detailed requirements! SE2: Project 15

  16. Animation info Ekkart Kindler  Geometric information  arrangement of tracks (geometry)  Physical appearance  appearance of objects (3D model/shape)  appearance of tracks (mostly texture)  Animations  “Behaviour” of a token while on a place SE2: Project 16

  17. Animation information Ekkart Kindler x: line id: 1 finished id: 1 shape: train geometry: animation: move … geometry: track1 line: id = track1 x1, y1, x2, y2 shape: track … SE2: Project 17

  18. Outline of talk Ekkart Kindler  What are Petri nets?  What do we need to add for animating behaviour in 3D?  Some more detailed concepts!  More detailed requirements! SE2: Project 18

  19. Animation information Ekkart Kindler x: signal id: 1 finished id: 1 shape: train id: 2 id: 2 <keep animation> animation: move shape: sigGo geometry: geometry: track2 action: appear, trigger … geometry: sig1 line: id = track2 finished x1, y1, x2, y2 finished shape: track shape: sigStop point action: appear, trigger id = sig1 geometry: sig1 x3, y3 SE2: Project 19

  20. Screenshot Ekkart Kindler SE2: Project 38 20

  21. More fancy version Ekkart Kindler SE2: Project 21

  22. Which shape? Ekkart Kindler  How do the following shapes look like?  train Shapes corresponding to tokens:  sigGo dynamic shapes  sigStop Shapes corresponding to geometry  track objects: static shapes  The appearance of each shape is defined in a separate models file  a reference to a VRML model for a dynamic shape (you are free to use other models)  a profile and a texture for a static shape SE2: Project 22

  23. Objective Ekkart Kindler  Simple extension for equipping a Petri net model with a 3D-visualization  Cheap way of showing a customer what a system modelled as a Petri net would really do – for validation purposes SE2: Project 23

  24. Task Ekkart Kindler Re-implementation of PNVis based on a new model-based Petri net tool (the ePNK) and with more modern development technologies (EMF) SE2: Project 24

  25. Outline of talk Ekkart Kindler  What are Petri nets?  What do we need to add for animating behaviour in 3D?  Some more detailed concepts!  More detailed requirements! (will be continued) SE2: Project 25

  26. Sub tasks Ekkart Kindler  Extended Petri net type for the ePNK that covers the extensions that are needed for the animations  Graphical editor for geometries (points and lines the ”Petri net animations” refers to)  Editor for defining the appearance of objects and tracks (refering to external 3D-models and textures)  Simulator for the extended Petri net type that interacts with the 3D animation engine  3D animation engine that interacts with the Petri net simulation (and with the end user)  GUI for starting and controlling 3D animations from a simple configuration file SE2: Project 26

  27. Further information Ekkart Kindler  SE2 project page: http://www2.imm.dtu.dk/courses/02162/e13/project/  Ekkart Kindler and Csaba Páles: 3D-Visualization of Petri Net Models. In: J. Cortadella and W. Reisig (eds.): ICATPN 2004, LNCS 3099, pp. 464 – 473, Springer 2004: http://www2.imm.dtu.dk/courses/02162/e13/project/ PDF/PNVis-PN04.pdf  ePNK home page: http://www2.imm.dtu.dk/~eki/projects/ePNK/ SE2: Project 27

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