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Seran Chen|Sr. Dir. Consumer Insights|KIXEYE What is Consumer - PowerPoint PPT Presentation

Seran Chen|Sr. Dir. Consumer Insights|KIXEYE What is Consumer Insights? Dev team Qualitative research Quantitative research Analytics Monetization Retention Virality My experience is informed by The player funnel for games User


  1. Seran Chen|Sr. Dir. Consumer Insights|KIXEYE

  2. What is ‘Consumer Insights?’ Dev team Qualitative research Quantitative research Analytics Monetization Retention Virality

  3. My experience is informed by…

  4. The player funnel for games User Acquisition New User Experience (NUX) Retention Monetization Leave game

  5. How can you create “sticky” new user experiences? 1. Know your player 2. Pursue ‘easy to learn, hard to master’ 3. Give players reason to return 4. Create a social connections 5. Use an iterative approach to development

  6. 1. KNOW YOUR PLAYER

  7. Identify your target market • What are their demographics? • What other games are they playing? • Where are they playing? • Who are they playing with? • What learning styles should you appeal to?

  8. Learning at the arcade • Observe players better than you • Memorize patterns • Learn competitors’ strategy and tactics • Spend one quarter at a time Image courtesy of Brian L. Frank, Wired.com

  9. Learning on your console • Read the manual • Buy strategy guides • Play in-game tutorials • Invest your money and time to learn

  10. Learning online and mobile games Rea eader ers “I hate reading” • Actively read tutorial text • Don’t read text, click mindlessly • Willing to spend time to learn • Impatient and easily frustrated • Value story and narrative • Want instant gratification Cognitive learners Visual learners Appeal to both!

  11. 2 . PURSUE ‘EASY TO LEARN, HARD TO MASTER’

  12. Create the foundation for your game • What is the story? • Who are the characters? • How are UI and controls introduced? • What skills can be taught now? Later?

  13. Guide players through core loops Mechanics Goals Rewards Resources

  14. Provide short & long term goals Goals Strategy Game Puzzle Game Motivation Progression Immediate Collect resources Pass this level Relaxation Beat another player Beat a friend’s score Competition On-going Revenge Stay at top of the Stay ahead of my Pride Long term leaderboard friends Status

  15. 3. GIVE PLAYERS REASON TO RETURN

  16. Introduce depth and complexity • Mission and achievement systems • Aspirational items and rewards • Weekly or monthly events • Notifications for major in-game events

  17. 4. CREATE SOCIAL CONNECTIONS

  18. Create community with social interactions • Communication • Charity • Cooperation • Comparison • Competition

  19. 5. USE AN ITERATIVE APPROACH TO DEVELOPMENT

  20. Great user experiences don’t happen overnight Planning User Testing Storyboarding Iteration Iterative Development Development Analytics A|B Testing QA

  21. Conduct user testing & iterate often • Create paper or flash prototypes of storyboards • Conduct user tests: – Microsoft’s RITE Method – Neilson’s rule of 7 tests • Who can test for you? – Kleenex Testers – Friends and family – Hire a usability consultant

  22. Use analytics to ID trends • Build event tracking in your game • Track each tutorial step as an event • Conduct analysis to identify drop-out points • A|B Test all new changes and tweaks to tutorial -1 0 1 2 3 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62

  23. How can you measure stickiness? DAU / MAU Daily active users / Monthly active users

  24. Monitor your New User Metrics! RETENTION MONETIZATION • Retention = D1R/D3R/D7R • ARPU, ARPPU • DAU / MAU • Payment conversion rate • Tutorial completion rate • Average transaction value • Tutorial drop-off • First purchase trigger • Session length • Paying user cohort • Timeplayed • LTV • Churn rate • Visits per DAU

  25. “You almost cannot reward the player enough in the first 15 minutes of a game” - Sid Meier -

  26. Keys to Retention • Teach core gameplay loops • Provide clear goals – long and short term • Use positive reinforcement • Incorporate intuitive UI & UX flows • Make it fun!

  27. Keys to Monetization • Demonstrate strong ROI on first purchase • Tap into emotions such as: – Nurturing – Revenge – Gratitude – Pride • Reduce friction in payment flow

  28. Traps to avoid • Teaching everything in the tutorial • Making the player feel dumb • Requiring players to provide personal info before they are invested in the game • Spamming players to invite / post to their friends • Dark UX

  29. Words of wisdom • Start planning your tutorial early • Build time in your schedule for multiple iterations • Have a 5 th Grader play your game • Don't be afraid to scrap it and start over!

  30. QUESTIONS?

  31. Seran Chen seran@kixeye.com Senior Director of Consumer Insight - KIXEYE -

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