section 3a early auditory system an extended lsi example
play

Section 3a: Early auditory system (an extended LSI example) 2 3 4 - PDF document

1 Mathematical Tools for Neural and Cognitive Science Fall semester, 2018 Section 3a: Early auditory system (an extended LSI example) 2 3 4 5 6 7 8 9 10 400 Hz 4000 Hz 11 12 13 14 15 16 Critical Bands Loudness summation


  1. 1 Mathematical Tools for Neural and Cognitive Science Fall semester, 2018 Section 3a: Early auditory system (an extended LSI example) 2 3

  2. 4 5 6

  3. 7 8 9

  4. 10 400 Hz 4000 Hz 11 12

  5. 13 14 15

  6. 16 Critical Bands • Loudness summation • Critical band masking 17 “Designing” Filters x(t) I = ( x - y )/ R input output y(t) x ( t ) y ( t ) I = C dy / dt R C y ( t ) = V C = 1 I = C dV C ∫ I dt or C dt x ( t ) − y ( t ) = V R = IR x − y = RC dy dt = τ dy dt For x = 0, solutions have the form y = Ae − t / τ 18 “Designing” Filters x(t) y(t) Frequency response of RC low−pass filter: log−log Bode plot 0 0 3 dB corner 1 H ( ω ) = Gain magnitude, dB −5 i τω + 1 Phase, degrees −45 asymptotic slope −10 phase −6 dB/octave −90 −15 magnitude −20 −1 0 1 10 10 10 Frequency ω , radians per second

  7. 19 Cascaded or Gamma Filters … Gamma distributions of different orders, fixed β = 0.2 0.2 0.18 y ∝ t n − 1 e − t / τ 0.16 0.14 0.12 N = 1 P(x) 0.1 n ⎛ ⎞ 1 N = 2 H ( ω ) = 0.08 ⎜ ⎟ N = 3 ⎝ ⎠ i ωτ + 1 N = 4 0.06 0.04 0.02 0 0 10 20 30 40 50 x 20 Gammatone Filters y ∝ t n − 1 e − t / τ cos ω t − φ ( ) Cosine and sine gammatone impulse responses 0.05 0.04 gamma−distribution envelope 0.03 γ = 0.2 ω R = 1 0.02 Response amplitude N = 4 0.01 0 −0.01 −0.02 −0.03 −0.04 −0.05 0 10 20 30 40 50 60 time 21 Speech Spectrogram

  8. 22 Cochleogram 10 20 channel number 30 40 50 60 70 200 400 600 800 1000 1200 1400 1600 time (samples at 22 kHz) 23 Example – Bass/Treble filters Frequency content Signal Miles Davis “Half Nelson” Filter Bass only: Low-pass or Bass Filter Treble only: High-pass or Treble Filter Prev Time Next 24 Example – Bass/Treble filters Frequency content Signal Miles Davis “Half Nelson” Filter Bass only: Low-pass or Bass Filter Treble only: High-pass or Treble Filter Prev Time Next

  9. 25 Example – Bass/Treble filters Frequency content Signal Miles Davis “Half Nelson” Filter Bass only: Low-pass or Bass Filter Treble only: High-pass or Treble Filter Prev Time Next 26 Example – Bass/Treble filters Frequency content Signal Miles Davis “Half Nelson” Filter Bass only: Low-pass or Bass Filter Treble only: High-pass or Treble Filter Prev Time Next 27 Fourier spectrum representation of sound Period

  10. 28 This works for all “musical sounds” 0 0.5 1 1.5 2 2.5 0 400 800 1200 1600 2000 Frequency (Hz) 0 0.5 1 1.5 2 2.5 0 400 800 1200 1600 2000 Frequency (Hz) 29 Fundamental frequency and harmonics 30 Standing waves in a vibrating string

  11. 31 Flute (open pipe) harmonics 32 Flute (open pipe) harmonics Other notes (shorten the pipe) Reinforcing a harmonic (forcing a “node”)

Recommend


More recommend