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Ontological Product Modeling for Collaborative Design Conrad Bock, Xuan Zha Hyowon Suh, Jeahyun Lee December 11, 2008 1 Overview Goals and approach. Desired capabilities. Background Ontology modeling Modeling


  1. Ontological Product Modeling for Collaborative Design Conrad Bock, Xuan Zha Hyowon Suh, Jeahyun Lee December 11, 2008 1

  2. Overview  Goals and approach.  Desired capabilities.  Background – Ontology modeling – Modeling languages  Proposed Solution  Summary 2

  3. Overall Goal and Challenges  Improved support for collaboration in the design process. – Right knowledge at the right time. – Avoid backtracking and rework. – Especially in global economy.  Challenges: – Combining and refining independently- developed product descriptions. – Alignment in interpretation of product descriptions. 3

  4. General Approach  Apply ontological techniques … – Open world semantics: Multiple product models can describe the same product and be checked for consistency. – Rigorously-defined interpretation of ontological languages.  … and model-driven techniques … – Engineering-friendly domain languages specialized from ontological languages. 4

  5. Applied to Product Modeling  … to generalized notions in product modeling: – Product models describe (some portion of) the total system of device and environment in which it is used. – Behaviors include the entities involved in them. Models can describe a portion of a behavior or its entities or both. – Interconnections between components have same capabilities as components. 5

  6. Product Models  Product models describe any aspect of total systems (environment and device). – Environment (requirements) – Device (designs) – Or both.  No limit on how much or how little of the environment and/or device is described. 7

  7. Product Models Product Model 2 Product Model 3 (Requirement (Design) and Design) Product Model 1 (Requirement) Product Model 4 (Design) Total Systems Environment Device  Treat product models as partial descriptions of total systems (environment 9 and/or device behavior).

  8. Product Taxonomies Car Product Generalization Models Small Car  Specialized model includes the general model. 13

  9. Interconnections (Not) Car Assembly Model Wheel Engine Individuals Mary’s Car John’s Car Wheel in Engine in Wheel in Engine in Mary’s Car John’s Car John’s Car Mary’s Car Power to wheels on different car than engine  Need connections in the context of an 15 individual assembly.

  10. Interconnected Elements Car, 2WD Wheel lf : Wheel rf : Wheel Hub Engine Tire lr : Wheel rr : Wheel  Connections in context.  Reuse of other assemblies. 18

  11. Interconnected Subelements Car, 2WD lf : Wheel rf : Wheel Engine Hub Hub Crankshaft Crankshaft Engine Piston lr : Wheel rr : Wheel  Interconnections between elements of elements (“ports”). 19

  12. Interconnection Inheritance Vehicle Engine i : Impeller f : Frame Boat Car Engine i : Wheel Engine i : Propeller f : Chassis f: Hull Rudder  Inherit, add, specialize interconnections 20 in taxonomy.

  13. Interconnection Decomposition Car RelObj1 : Engine Clutch Gear Box Wheel RelObj2 :  Interconnection has subassemblies and interconnections of its own. 21

  14. Interconnection Decomposition Network linkedTo d2 : Device d1 : Device linkedTo linkedTo d3 : Device linkedTo Related Related : Cable Object1 : Object 2 :  Reusing the same relational decomp. 22

  15. Alternative Relation Decomp Car, manual RelObj1 : Engine Clutch Car Gear Box Engine Wheel RelObj2 : Wheel Car, auto RelObj1 : Engine Auto Trans  Taxonomy of Wheel assembly relation RelObj2 : 23 decompositions.

  16. Interconnections between Interconnections A RelObj1 : Unit 1 Fitting Pipe Thermal Fitting conduction Unit 2 RelObj2 :  Interconnections can be interconnected. 24

  17. Behaviors as Interconnections Behavior model No Movement A RelObj1 : Plate Fixed Relative Position Bracket RelObj2 :  Behaviors relate the objects participating in them.  Plate and bracket participate in a behavior that keeps their relative position constant. 26

  18. Alternative Decompositions of Behavior Connections A 1.1 A RelObj1 : Plate Plate Bolt Nut Bracket Bracket RelObj2 : No Movement A 1.2 RelObj1 : RelObj1 : Plate Fixed Relative Position Rivet RelObj2 : Bracket  Behavior-constrained RelObj2 : 27 taxonomies

  19. Ontology  Two kinds of information modeling: – Modeling software that carries and manipulates information ( software modeling ). – Modeling things that information is about ( ontology modeling ).  Differ in their styles of classification. – Software: classes are “factories” from which software objects are created. – Ontology: classes are categories of individuals. 29

  20. Ontology  Formalized with set theory. – Members of the sets are actual things. – Classes = rules for membership.  Rules for membership can be about: – One, some, or all aspects of things. – Things from the past, present, future. – Real, intended, or only imagined things. – Physically possible or impossible things. – Things with alot or little in common.  Power from separating membership rules 30 from members themselves.

  21. Ontology Cars weighing Cars weighing Cars weighing Classes more and less less than more than 2000 kg than 2000 kg 2000 kg Satisfies Satisfy Satisfies both only to above only above classes class class Mary’s’s car, Car with weighing 3000 kg serial# 3756 Sets weighing 1000 kg. Car with (only example John’s car, serial# 56678, members weighing 1000 kg weighing 2500 kg. shown) Car with Joe’s car, serial# 7398 weighing 1500 kg weighing 1000 kg.  Reasoners can operate on classes, 31 without using members.

  22. Ontological Product Modeling  Classes of what? – Physical things, real or intended (cars with serial numbers) – Behavior occurrences (John commuting to work on May 18, 2008).  Members must be the same kind of thing to support reasoning.  Behavior occurrences involve individual physical things …  … but individual things are involved in many behavior occurrences. 32

  23. Ontological Product Modeling Elevation Involves dev Product below weighing les Models 5000 m than 2000 kg (Requirement) (Design) Satisfy Satisfy Satisfy only both design requirements Total System Using John’s car, weighing Using John’s car, Behavior 1000 kg at 3000 m. weighing 1000 kg, Using car with at 6000 m. serial# 56678, Using car with serial# 2345, Occurrences weighing 2500 kg, weighing 1500 kg, at 2000 m. Using Joe’s car, (only at 2000 m. weighing 1500 kg, Using Mary’s car, weighing at 7000 m. examples 1800 kg, at 1000 m shown)  33 Classes of behavior occurrences.

  24. Model Levels (“metalayers”) Meta Class Relation Language (M3) Modeling Relation Class Language Behavior (M2) Drive drives Car Model Satisfies (M1) Person rides Commute Using John’s car, John’s Car (John, John’s car) Individuals weighing 2000 kg, at 2000 m (M0) Mary (Mary, Train #345) Mary taking the train from work to home, April 24, 2007, 5-5:30pm ET 34  Each level satisfies the one above it.

  25. Ontology, No Modeling Language Modeling Language Class (M2) Class Car (Model) Model (M1) Generalization Small Car Individual Individuals John to driving work in (behavior (M0) his car at specific date occurrence) and time  Engineer uses ontology language directly.  M1 product models are classes, can be 35 specialized in M1 and instantiated at M0.

  26. Modeling Language, No Ontology Modeling Class Product Model Language (M2) Model Product Car Model Small Car Model (M1) Model Individuals (M0)  Engineer uses familiar language.  Cannot instantiate and specialize M1 product 36 models (they are individuals, not classes).

  27. Ontology and Modeling Language Class Generalization Modeling Language Product Model (M2) Class Car (Model) Model (M1) Small Car Individual Individuals John to driving work in (behavior (M0) his car at specific date occurrence) and time  Engineer uses familiar language.  M1 product models are classes, can be 40 specialized in M1 and instantiated at M0.

  28. Requirements  A product model might be only requirements, no designs (only about the environment, nothing about the artifact). Environment Unspecified Desired Artifact behavior of environment Water at Location 1 in presence of unspecified artifact Water at Location 2 45

  29. Alternative Designs  Different artifact designs satisfy requirements in different ways.  Example: pump uses pressure to move water, Archimedes screw moves containers of water.  The above behaviors (putting water under pressure, containing water) are specializations of the desired behavior (moving water) that specify more about the participants. 46

  30. Alternative Designs Class M2 Product Model Product Model with Move Water only Requirement M1 Refined with a Move Water Move Water Design Alternative with Pump with Screw Conforming Moving a “water” Moving a “water” total system M0 with Pump #132 with Screw #789 5/1/07, 12:10pm ET 4/30/07, 3:44pm ET  M1 product model that only has requirements is refined to include alternative designs. 47  Constrains total systems at M0.

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