non blocking data structures and transactional memory
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NON-BLOCKING DATA STRUCTURES AND TRANSACTIONAL MEMORY Tim Harris, 21 November 2014 Lecture 7 Linearizability Lock-free progress properties Queues Reducing contention Explicit memory management Linearizability 3


  1. NON-BLOCKING DATA STRUCTURES AND TRANSACTIONAL MEMORY Tim Harris, 21 November 2014

  2. Lecture 7 � Linearizability � Lock-free progress properties � Queues � Reducing contention � Explicit memory management

  3. Linearizability 3

  4. More generally � Suppose we build a shared-memory data structure directly from read/write/CAS, rather than using locking as an intermediate layer Data structure Data structure Locks H/W primitives: read, H/W primitives: read, write, CAS, ... write, CAS, ... � Why might we want to do this? � What does it mean for the data structure to be correct? 4

  5. What we’re building � A set of integers, represented by a sorted linked list � ����������������� � ������������������� � ������������������� 5

  6. Searching a sorted list � ��������� 20? 30 H 10 T ����������������� 6

  7. Inserting an item with CAS � ����������� 30 → 20 � 30 H 10 T 20 ������������������ 7

  8. Inserting an item with CAS � ����������� � ����������� 30 → 25 � 30 → 20 � 30 H 10 T 20 25 8

  9. Searching and finding together �� ����� � ���������� ������� � �������� ...but this thread 20? This thread saw 20 succeeded in putting was not in the set... it in! 30 H 10 T � Is this a correct implementation of a set? 20 � Should the programmer be surprised if this happens? � What about more complicated mixes of operations? 9

  10. Correctness criteria Informally: Look at the behaviour of the data structure (what operations are called on it, and what their results are). If this behaviour is indistinguishable from atomic calls to a sequential implementation then the concurrent implementation is correct. 10

  11. Sequential specification � Ignore the list for the moment, and focus on the set: 10, 20, 30 Sequential: we’re only Specification: we’re saying what considering one operation a set does, not what a list does, on the set at a time or how it looks in memory insert(15)->true 10, 15, 20, 30 ����������������� ������������������� delete(20)->true insert(20)->false ������������������� 10, 15, 30 10, 15, 20, 30 11

  12. Sequential specification ������������������ 10, 20, 30 deleteany()->10 deleteany()->20 20, 30 10, 30 This is still a sequential spec... just not a deterministic one 12

  13. System model Thread 1 ... Thread n Threads make find/insert/delete invocations and receive responses from the set (~method calls/returns) Shared object (e.g. “set”) ...the set is read/write/CAS implemented by making invocations and responses on memory Primitive objects (e.g. “memory location”) 13

  14. High level: sequential history � No overlapping invocations: T1: insert(10) T2: insert(20) T1: find(15) -> false -> true -> true time 10 10, 20 10, 20 14

  15. High level: concurrent history � Allow overlapping invocations: insert(10)->true insert(20)->true Thread 1: time Thread 2: find(20)->false 15

  16. Linearizability � Is there a correct sequential history: � Same results as the concurrent one � Consistent with the timing of the invocations/responses? 16

  17. Example: linearizable insert(10)->true insert(20)->true Thread 1: time Thread 2: A valid sequential find(20)->false history: this concurrent execution is OK 17

  18. Example: linearizable insert(10)->true delete(10)->true Thread 1: time Thread 2: A valid sequential find(10)->false history: this concurrent execution is OK 18

  19. Example: not linearizable insert(10)->true insert(10)->false Thread 1: time Thread 2: delete(10)->true 19

  20. Returning to our example � ���������� �� ���� � �������� �������� 20? 30 H 10 T A valid sequential history: 20 this concurrent execution is OK find(20)->false Thread 1: Thread 2: insert(20)->true 20

  21. Recurring technique � For updates: � Perform an essential step of an operation by a single atomic instruction � E.g. CAS to insert an item into a list � This forms a “linearization point” � For reads: � Identify a point during the operation’s execution when the result is valid � Not always a specific instruction 21

  22. Correctness (informal) 10, 15, 10, 20 20 Abstraction function maps the concrete list to the abstract set’s contents 20 H 10 T 15 22

  23. Correctness (informal) High-level operation Lookup(20) Insert(15) time � ����� � ����� ��� ������ ���� True True Primitive step (read/write/CAS) 23

  24. Correctness (informal) A left mover commutes with operations immediately before it Lookup(20) Insert(15) A right mover commutes with operations immediately after it time � ����� � ����� ��� ������ ���� Show operations before linearization 1. True True point are right movers Show operations after linearization point 2. are left movers Show linearization point updates abstract state 3. 24

  25. Correctness (informal) A left mover commutes with operations immediately before it Lookup(20) Insert(15) A right mover commutes with operations immediately after it time � ����� ������ � ����� ��� ���� True True Move these right over the read of the 10->20 link 25

  26. Adding “delete” � First attempt: just use CAS delete(10): 10 → 30 � 30 H 10 T 26

  27. Delete and insert: � delete(10) & insert(20): 10 → 30 � 30 → 20 � 30 H 10 T 20 � � � � 27

  28. Logical vs physical deletion � Use a ‘spare’ bit to indicate logically deleted nodes: � � � � 10 → 30 30 → 30X 30 H 10 T 30 → 20 � 20 28

  29. Delete-greater-than-or-equal � DeleteGE(int x) -> int � Remove “x”, or next element above “x” 30 H 10 T � DeleteGE(20) -> 30 H 10 T 29

  30. Does this work: DeleteGE(20) 30 H 10 T 1. Walk down the list, as in a normal delete, find 30 as next-after-20 2. Do the deletion as normal: set the mark bit in 30, then physically unlink 30

  31. Delete-greater-than-or-equal B must be after A (thread order) insert(25)->true insert(30)->false A B Thread 1: time C Thread 2: deleteGE(20)->30 A must be after C C must be after B (otherwise C should (otherwise B should have returned 15) have succeeded) 31

  32. How to realise this is wrong � See operation which determines result � Consider a delay at that point � Is the result still valid? � Delayed read: is the memory still accessible? � Delayed write: is the write still correct to perform? � Delayed CAS: does the value checked by the CAS determine the result? 32

  33. Lock-free progress properties 33

  34. Progress: is this a good “lock-free” list? ������� ����������� !"#$%�&�'��( OK, we’re not calling pthread_mutex_lock... but ������������� )����* we’re essentially doing the same thing ++�,���������������� ������� �-���������.!"#$%�&/��/����''����*� 0 111� ++�2����������� !"#$%�&�'��( 0 34

  35. “Lock-free” � A specific kind of non-blocking progress guarantee � Precludes the use of typical locks � From libraries � Or “hand rolled” � Often mis-used informally as a synonym for � Free from calls to a locking function � Fast � Scalable 35

  36. “Lock-free” � A specific kind of non-blocking progress guarantee � Precludes the use of typical locks � From libraries � Or “hand rolled” � Often mis-used informally as a synonym for � Free from calls to a locking function � Fast � Scalable The version number mechanism is an example of a technique that is often effective in practice, does not use locks, but is not lock-free in this technical sense 36

  37. Wait-free � A thread finishes its own operation if it continues executing steps Start Start Start time Finish Finish Finish 37

  38. Implementing wait-free algorithms � Important in some significant niches � e.g., in real-time systems with worst-case execution time guarantees � General construction techniques exist (“universal constructions”) � Queuing and helping strategies: everyone ensures oldest operation makes progress � Often a high sequential overhead � Often limited scalability � Fast-path / slow-path constructions � Start out with a faster lock-free algorithm � Switch over to a wait-free algorithm if there is no progress � ...if done carefully, obtain wait-free progress overall � In practice, progress guarantees can vary between operations on a shared object � e.g., wait-free find + lock-free delete 38

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