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Media Serious Game: a serious game as an introduction to HES studies - PowerPoint PPT Presentation

Media Serious Game: a serious game as an introduction to HES studies Dominique Jaccard, Gabor Maksay and Jarle Hulaas University of Applied Sciences of Western Switzerland (HES-SO) HEIG-VD Media Engineering Institute Targeted issues 2


  1. Media Serious Game: a serious game as an introduction to HES studies Dominique Jaccard, Gabor Maksay and Jarle Hulaas University of Applied Sciences of Western Switzerland (HES-SO) HEIG-VD Media Engineering Institute

  2. Targeted issues 2  Start of HES Bachelor studies • New pace of study • New pedagogical methods • New teachers • More autonomy and responsibility  Media Engineering curriculum • Vision of future job • Understanding a multidisciplinary study plan

  3. Objectives and means 3  Objectives • Give an overview • Show the HES study pace • Tease  Means • Dedicated course • Two immersive weeks • At the very start of the studies • Serious Game ++

  4. Basic idea: an integrated simulation 4 Team work Role playing Production of documents Software simulation

  5. 5 (Co-) Development

  6. A multidisciplinary team 6 Teachers: • Management Computer • Programming engineers • Communication • Marketing Graphic • Project management • UX designer • Multimedia

  7. Chosen scenario 7 Establish Start Obtain Execute "Media" Business Business Mandate Mandate  Integration of the multidisciplinary aspects of the study plan

  8. Establish and manage a business 8

  9. Communication and Marketing 9

  10. Designing a Media Product 10

  11. Implementing a Media Product 11

  12. Evolving Media Environment 12

  13. 13 Results and application

  14. Software simulation 14

  15. Sample document production: Company foundation 15  2 half-days  One summary document  Presentation to a banker

  16. Other documents: Mandate proposal for a Music festival 16  2 half-days  One document  Presentation to the client

  17. Other real-world deliverables 17  2 half-days  Documents: • Logo • Advertising poster • Web site wireframe  Presentation to the client

  18. Student satisfaction after 1 st use in Sept. 2018 18  Above average of all courses at HEIG-VD in all dimensions !

  19. Conclusions 19  The students appreciated : • Being intensively immersed in their future profession • Meeting many of their future professors during the game • Taking part in an innovative learning experience  The project validated both the multidisciplinary co-design methodology and the co-creation platform (Wegas)  A single serious game enables the achievement of multiple objectives

  20. Thank you ! 20  Questions ?  Contact : jarle.hulaas@heig-vd.ch www.albasim.ch

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