LEE, SANTANA, STANTON, YU
Defined as: A system composed of multiple audiovisual devices (i.e. DVD player, game console) connected to a single central display (a TV)
Peripheral devices are not designed to work with other or be aware of other devices in the system Multiple components must be adjusted to do a single task ◦ Users must recall correct settings for multiple tasks Complicated remotes = confusing Multiple remotes for each device = more confusing
10 foot interface displayed on a TV, controlled by simple point-and–click remote Assumes technology: ◦ System is aware of what peripheral devices are connected to the system Activity Based Menu System ◦ Think “I want to watch a movie” ◦ NOT “I need to configure my dvd player” (to watch a movie)
Individuals think differently Multiple paths to the same result No action without some noticeable result
Buttons not redundant Fewest number of buttons possible One to one mapping
Where do you go for activity-specific settings? ◦ Preserve remote simplicity Magic button ◦ “I want to do something that is not explicitly labeled on this remote”
Multiple paths to trigger Fitts’ Law Streamline transitions
Full breadth on top level In depth access only for movie playing Not completely fleshed out, just enough to get the point across
http://hfid.olin.edu/sa2009/engr3220- timberwolf/p3/prototype/
Feedback from classmates and users on the difficulty of using our system Modify and expand prototype Test final solution
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