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Introduction References and Presentation at: http://www.elinux.org/SOC_Spies Introduction Dave Anders aka prpplague Introduction Dave Anders aka prpplague Currently Contracted with CircuitCo Introduction Dave Anders aka


  1. Introduction References and Presentation at: http://www.elinux.org/SOC_Spies

  2. Introduction  Dave Anders aka prpplague

  3. Introduction  Dave Anders aka prpplague  Currently Contracted with CircuitCo

  4. Introduction  Dave Anders aka prpplague  Currently Contracted with CircuitCo  Partners in TinCanTools

  5. Introduction  Dave Anders aka prpplague  Currently Contracted with CircuitCo  Partners in TinCanTools  Double-Agent Developer: ARM vs. X86

  6. Introduction  Dave Anders aka prpplague  Currently Contracted with CircuitCo  Partners in TinCanTools  Double-Agent Developer: ARM vs. X86  NOT Flame Fest

  7. Introduction  Dave Anders aka prpplague  Currently Contracted with CircuitCo  Partners in TinCanTools  Double-Agent Developer: ARM vs. X86  NOT Flame Fest  NOT representing any company or organization

  8. Introduction  Dave Anders aka prpplague  Currently Contracted with CircuitCo  Partners in TinCanTools  Double-Agent Developer: ARM vs. X86  NOT Flame Fest  NOT representing any company or organization  NOT promoting one architecture over another

  9. Introduction  Dave Anders aka prpplague  Currently Contracted with CircuitCo  Partners in TinCanTools  Double-Agent Developer: ARM vs. X86  Historical Perspective

  10. Introduction  Dave Anders aka prpplague  Currently Contracted with CircuitCo  Partners in TinCanTools  Double-Agent Developer: ARM vs. X86  Historical Perspective  General Pros/Cons

  11. Introduction  Dave Anders aka prpplague  Currently Contracted with CircuitCo  Partners in TinCanTools  Double-Agent Developer: ARM vs. X86  Historical Perspective  General Pros/Cons  Practical Considerations

  12. Historical Perspective  Embedded in 1999

  13. Historical Perspective  Embedded in 1999  Geode  STPC  i486

  14. Historical Perspective  Embedded in 1999  TCS-X1

  15. Historical Perspective  Embedded in 1999  TCS-X1  ITSY

  16. Historical Perspective  Embedded in 1999  TCS-X1  ITSY  Design Files  Linux Support  ARM Based

  17. Historical Perspective  Embedded in 1999  TCS-X1  ITSY  PandaBoard

  18. Historical Perspective  Embedded in 1999  TCS-X1  ITSY  PandaBoard  Design Files  Linux Support  ARM Based

  19. Historical Perspective  Embedded in 1999  TCS-X1  ITSY  PandaBoard  MinnowBoard  Intel x86???

  20. Historical Perspective  Embedded in 1999  TCS-X1  ITSY  PandaBoard  MinnowBoard  MinnowBoard Max

  21. Historical Perspective  Embedded in 1999  TCS-X1  ITSY  PandaBoard  MinnowBoard  MinnowBoard Max  Design Files  Linux Support  IA 64-bit

  22. Historical Perspective  Embedded in 1999  TCS-X1  ITSY  PandaBoard  MinnowBoard  MinnowBoard Max  X86 and ARM Designs

  23. Historical Perspective  Embedded in 1999  TCS-X1  ITSY  PandaBoard  MinnowBoard  MinnowBoard Max  X86 and ARM Designs Experiences and opinions represented here are from my personal perspective of creating open source hardware designs that first and foremost run Linux

  24. General Pros/Cons  x86 Pros

  25. General Pros/Cons  x86 Pros – Uniformity

  26. General Pros/Cons  x86 Pros – Uniformity  Decades spent working on uniformity

  27. General Pros/Cons  x86 Pros – Uniformity  Decades spent working on uniformity  Component Vendor infrastructure

  28. General Pros/Cons  x86 Pros – Uniformity  Decades spent working on uniformity  Component Vendor infrastructure  Reference Designs

  29. General Pros/Cons  x86 Pros – Uniformity  Decades spent working on uniformity  Component Vendor infrastructure  Reference Designs #exactsteps

  30. General Pros/Cons  x86 Pros – Uniformity  Decades spent working on uniformity  Component Vendor infrastructure  Reference Designs #exactsteps Here is a reference design, if you use it exactly as given, it will work!

  31. General Pros/Cons  x86 Pros – Uniformity  ARM Pros

  32. General Pros/Cons  x86 Pros – Uniformity  ARM Pros – Flexibility

  33. General Pros/Cons  x86 Pros – Uniformity  ARM Pros – Flexibility  No one enforcing compatibility

  34. General Pros/Cons  x86 Pros – Uniformity  ARM Pros – Flexibility  No one enforcing compatibility  Open Vendor interaction

  35. General Pros/Cons  x86 Pros – Uniformity  ARM Pros – Flexibility  No one enforcing compatibility  Open Vendor interaction  Reference Designs

  36. General Pros/Cons  x86 Pros – Uniformity  ARM Pros – Flexibility  No one enforcing compatibility  Open Vendor interaction  Reference Designs #rtfm

  37. General Pros/Cons  x86 Pros – Uniformity  ARM Pros – Flexibility  No one enforcing compatibility  Open Vendor interaction  Reference Designs #rtfm Here is a reference design with one example of implementation and if you change it, you better check the datasheet!

  38. General Pros/Cons  x86 Pros – Uniformity  ARM Pros – Flexibility

  39. General Pros/Cons  x86 Pros – Uniformity  ARM Pros – Flexibility The things that provide the greatest strengths for both ARM and x86 are also their greatest weaknesses

  40. General Pros/Cons  x86 Pros – Uniformity  ARM Pros – Flexibility  x86 Cons  Rigid adhearance standards

  41. General Pros/Cons  x86 Pros – Uniformity  ARM Pros – Flexibility  x86 Cons  Rigid adhearance standards  Lack of Vendor interaction

  42. General Pros/Cons  x86 Pros – Uniformity  ARM Pros – Flexibility  x86 Cons  Rigid adhearance standards  Lack of Vendor interaction  Lack of Design variations

  43. General Pros/Cons  x86 Pros – Uniformity  ARM Pros – Flexibility  x86 Cons  ARM Cons

  44. General Pros/Cons  x86 Pros – Uniformity  ARM Pros – Flexibility  x86 Cons  ARM Cons  Lack of standards enforcement

  45. General Pros/Cons  x86 Pros – Uniformity  ARM Pros – Flexibility  x86 Cons  ARM Cons  Lack of standards enforcement  Lack of vendor compliance

  46. General Pros/Cons  x86 Pros – Uniformity  ARM Pros – Flexibility  x86 Cons  ARM Cons  Lack of standards enforcement  Lack of vendor compliance  Lack of Design validation

  47. General Pros/Cons  x86 Pros – Uniformity  ARM Pros – Flexibility  x86 Cons  ARM Cons  Pathway Forward

  48. General Pros/Cons  x86 Pros – Uniformity  ARM Pros – Flexibility  x86 Cons  ARM Cons  Pathway Forward  x86 → embedded  ARM → server

  49. General Pros/Cons  x86 Pros – Uniformity  ARM Pros – Flexibility  x86 Cons  ARM Cons  Pathway Forward  x86 → embedded – relaxing standards - easy  ARM → server

  50. General Pros/Cons  x86 Pros – Uniformity  ARM Pros – Flexibility  x86 Cons  ARM Cons  Pathway Forward  x86 → embedded – relaxing standards - easy  ARM → server – enforcing standards - hard

  51. Practical Considerations  Hardware

  52. Practical Considerations  Hardware  Component Count (Pro-Arm/Con-x86)

  53. Practical Considerations  Hardware  Component Count (Pro-Arm/Con-x86)

  54. Practical Considerations  Hardware  Component Count (Pro-Arm/Con-x86) BeagleBone Black 18 Unique Values 131 Total Resisors

  55. Practical Considerations  Hardware  Component Count (Pro-Arm/Con-x86) MinnowBoard Max BeagleBone Black 73 Unique Values 18 Unique Values 322 Total Resisors 131 Total Resisors

  56. Practical Considerations  Hardware  Component Count (Pro-Arm/Con-x86)

  57. Practical Considerations  Hardware  Component Count (Pro-Arm/Con-x86)

  58. Practical Considerations  Hardware  Component Count (Pro-Arm/Con-x86)  Power Supplies (Pro-x86/Con-ARM)

  59. Practical Considerations  Hardware  Component Count (Pro-Arm/Con-x86)  Power Supplies (Pro-x86/Con-ARM)  Use without dedicated PMIC  Robust fault tolerance  Wide component selection

  60. Practical Considerations  Hardware  Component Count (Pro-Arm/Con-x86)  Power Supplies (Pro-x86/Con-ARM)  Peripherals (Pro-ARM/Con-x86)

  61. Practical Considerations  Hardware  Component Count (Pro-Arm/Con-x86)  Power Supplies (Pro-x86/Con-ARM)  Peripherals (Pro-ARM/Con-x86)  Limited component selection  Gige PHY on MinnowBoard  Codec on MinnowBoard

  62. Practical Considerations  Hardware  Component Count (Pro-Arm/Con-x86)  Power Supplies (Pro-x86/Con-ARM)  Peripherals (Pro-ARM/Con-x86)  Peripherals (Pro-x86/Con-ARM)

  63. Practical Considerations  Hardware  Component Count (Pro-Arm/Con-x86)  Power Supplies (Pro-x86/Con-ARM)  Peripherals (Pro-ARM/Con-x86)  Peripherals (Pro-x86/Con-ARM)  Too many options  Lack of example configurations  Design for least common denominator  USB PHY on PandaBoard

  64. Practical Considerations  Hardware  Software

  65. Practical Considerations  Hardware  Software  Cross/Native Compile

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