how to work with people who spend less time than you do
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How to work with people* who spend less time than you do thinking about behaviour (*Everyone) Chris Atherton, Netlife / @finiteattention It was at this point I realised I had a problem Visual design hygiene is a no- brainer when we're making


  1. How to work with people* who spend less time than you do thinking about behaviour (*Everyone) Chris Atherton, Netlife / @finiteattention

  2. It was at this point I realised I had a problem

  3. Visual design hygiene is a no- brainer when we're making stu ff for end users … … but when we communicate internally …?

  4. Why should non-designers care? This is not an unreasonable question

  5. ! THE CLOSE: Do you want people's undivided attention?

  6. 1. IT'S A FEATURE, NOT A BUG

  7. THE PROBLEM: ! Non-designed experiences can be kinda …

  8. Ink on the page Dirty magnets

  9. Readers gonna read

  10. Attention-steering is for everyone

  11. ! THE CLOSE: Do you want to control clients' attention?

  12. ! THE CLOSE: Do you want to control clients' attention? Start practicing on colleagues

  13. 2. COMPENSATING FOR WONKY INFERENCE MEAT (c) Even Westvang, 2017

  14. THE PROBLEM: Decision-making can be kinda

  15. ! smør på flesk

  16. ! ei snikbeskatning

  17. ! lommeringing

  18. Cognitive load theory

  19. Intrinsic load: how complicated it actually is Chris is 100% busy working on OBOS and Gjensidige for the next two weeks, with one 2-hour meeting on Norsk Sykepleierforbund next Thursday lunchtime.

  20. Extraneous load: how additionally complicated you make it

  21. Extraneous load: how additionally complicated you make it

  22. 7 +/- 2 things (Miller, 1956)

  23. 4 +/- 2 things (Cowan, 2001)

  24. progressive disclosure my

  25. ! THE CLOSE: Do you want everyone to make better decisions?

  26. Still remember those Norwegian words? ! Awesome

  27. smør på flesk, ei snikbeskatning, lommeringing

  28. smør på flesk, ei snikbeskatning, lommeringing ! " for me, for most of you

  29. Everybody chunks (sometimes)

  30. Everybody chunks (sometimes) ! My chunks are not your chunks

  31. Sometimes, non- designers throw a Bloomberg

  32. ! THE CLOSE: Do you want people to make informed decisions?

  33. THE PROBLEM: Some memories are more equal than others

  34. The availability heuristic 'Top of mind' = common / important / …

  35. Information is surprise

  36. Processes in UI design to counteract bias

  37. Processes in decision-making to counteract bias … ! " #

  38. ! THE CLOSE: Do you want people to make good decisions?

  39. 3. COLLEAGUES = USERS

  40. THE PROBLEM: Mental model mismatch

  41. Why does it matter what we call a 'designer'?

  42. Fix mental models … But allow for cognitive bias

  43. ! THE CLOSE: ?!

  44. THE PROBLEM: User research only applies to end- users

  45. Research everything about users, and argue exhaustively for their wishes, expectations, and terminology to be adopted and worked into the product or service we use

  46. Persuade clients to build user experiences that flex to fit the user

  47. ! Skomakers barn

  48. ! THE CLOSE: There is no close — this one's on us.

  49. ! But will non-designers buy it? Maybe.

  50. . . Keep Øyvind weird

  51. Thank you! Questions? @finiteattention

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