How to work with people* who spend less time than you do thinking about behaviour (*Everyone) Chris Atherton, Netlife / @finiteattention
It was at this point I realised I had a problem
Visual design hygiene is a no- brainer when we're making stu ff for end users … … but when we communicate internally …?
Why should non-designers care? This is not an unreasonable question
! THE CLOSE: Do you want people's undivided attention?
1. IT'S A FEATURE, NOT A BUG
THE PROBLEM: ! Non-designed experiences can be kinda …
Ink on the page Dirty magnets
Readers gonna read
Attention-steering is for everyone
! THE CLOSE: Do you want to control clients' attention?
! THE CLOSE: Do you want to control clients' attention? Start practicing on colleagues
2. COMPENSATING FOR WONKY INFERENCE MEAT (c) Even Westvang, 2017
THE PROBLEM: Decision-making can be kinda
! smør på flesk
! ei snikbeskatning
! lommeringing
Cognitive load theory
Intrinsic load: how complicated it actually is Chris is 100% busy working on OBOS and Gjensidige for the next two weeks, with one 2-hour meeting on Norsk Sykepleierforbund next Thursday lunchtime.
Extraneous load: how additionally complicated you make it
Extraneous load: how additionally complicated you make it
7 +/- 2 things (Miller, 1956)
4 +/- 2 things (Cowan, 2001)
progressive disclosure my
! THE CLOSE: Do you want everyone to make better decisions?
Still remember those Norwegian words? ! Awesome
smør på flesk, ei snikbeskatning, lommeringing
smør på flesk, ei snikbeskatning, lommeringing ! " for me, for most of you
Everybody chunks (sometimes)
Everybody chunks (sometimes) ! My chunks are not your chunks
Sometimes, non- designers throw a Bloomberg
! THE CLOSE: Do you want people to make informed decisions?
THE PROBLEM: Some memories are more equal than others
The availability heuristic 'Top of mind' = common / important / …
Information is surprise
Processes in UI design to counteract bias
Processes in decision-making to counteract bias … ! " #
! THE CLOSE: Do you want people to make good decisions?
3. COLLEAGUES = USERS
THE PROBLEM: Mental model mismatch
Why does it matter what we call a 'designer'?
Fix mental models … But allow for cognitive bias
! THE CLOSE: ?!
THE PROBLEM: User research only applies to end- users
Research everything about users, and argue exhaustively for their wishes, expectations, and terminology to be adopted and worked into the product or service we use
Persuade clients to build user experiences that flex to fit the user
! Skomakers barn
! THE CLOSE: There is no close — this one's on us.
! But will non-designers buy it? Maybe.
. . Keep Øyvind weird
Thank you! Questions? @finiteattention
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