High-Fidelity Light Field VR Playback Using NVIDIA GPUs
Tim Milliron, Vice President of Engineering Nikhil Karnad, Architect for Image-Based Rendering
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High-Fidelity Light Field VR Playback Using NVIDIA GPUs Tim - - PowerPoint PPT Presentation
High-Fidelity Light Field VR Playback Using NVIDIA GPUs Tim Milliron, Vice President of Engineering Nikhil Karnad, Architect for Image-Based Rendering 1 An Introduction to Light Field 2 THE LIGHT FIELD HOW IT WORKS KEY BENEFITS Capture
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CONFIDENTIAL
KEY BENEFITS
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Every pixel contains color, brightness and depth properties (RGBZ)
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Every scene becomes a 3D model vs. a flat 2D image
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Each captured perspective encodes proper view-dependent illumination HOW IT WORKS
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Capture the natural flow of every ray of light
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Leverages either hundreds of individual cameras or millions of microscopic lenses
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Requires tightly coupled hardware and software
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⨠ Capture ray data from every angle at all
⨠ Generate virtual views
⨠ Breakthrough sense of presence & realism
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⨠ Parallax
⨠ View Dependent Illumination
⨠ Truly Correct Stereo
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Capture
camera system
Processing
Rendering
generate final assets for efficient playback and compression
Playback
leading HMDs
CONFIDENTIAL
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⨠ Planar configuration comprised of
95 individual cameras
⨠ Nodal capture in 5 “wedges” ⨠ 475 cameras used to synthesize
a full 360 view
⨠ Generates a 1-meter-wide “Viewing Volume” ⨠ Designed for modern high-end production ⨠ Director & film-crew can be behind the camera ⨠ Works well in practical on-set conditions ⨠ Highest resolution camera on the market today -
up to 8k 360 resolution
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Lytro Immerge Planar Configuration captures the environment from one direction creating a “wedge”
CONFIDENTIAL
Rotate to Capture “Wedges” five rotations to film a full 360 view of the environment
Light Field Merging reconstructs the data into a 360 Light Field volume, enabling 6DoF movement for viewers during playback
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DoF: Degrees of freedom
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DoF: Degrees of freedom
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DoF: Degrees of freedom
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DoF: Degrees of freedom
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DoF: Degrees of freedom
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Image courtesy NVIDIA http://images.nvidia.com/pascal/img/titanx/titanx-design.png HMD: Head-mounted display
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Camera center
Eye center
HMD: Head-mounted display
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HMD: Head-mounted display
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CONFIDENTIAL
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CONFIDENTIAL
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