Jason Brownbridge Graeme Smith Supervisors: Dr James Gain
Description Create a virtual environment from robot sensors Allow operator to control robot by manipulating it within the virtual environment Conduct research into effect of latency, optimal acceleration function and comparison between new system and existing systems.
Background (1) - Wii What is the Wii? Why? Allows us to implement Head Tracking Haptic Feedback Wiimote Audio Feedback Provide Control Mechanism Relatively Cheap (< R500) Readily Available Freely Available SDKs Wii Nunchuck
Background (2) - Robots • Rescue Robots • World Trade Centre 2001 • South Africa mine rescues • Surveillance Robots • Military
System Headband containing infrared sources Stereoscopic headset Wiimotes mounted • Robot on backpack Backpack • containing laptop Headtracking Nunchuck • Driving Control • Simulator
Research Covers both Teleoperation and Virtual Environments We will address the following key questions: What role does latency play in camera control and how 1. can it be mitigated? What role does latency play in driver control and how 2. can it be mitigated? What is an optimal function for acceleration control? 3. How does our system perform in comparison to a 4. traditional joystick monitor systems? How?
Experimentation Methodology User based and Quantitative Ethical Issues Simulator sickness Experiments Different Latency Mitigation Strategies 1. Effect on simulation sickness – use a questionnaire Different Acceleration Functions 2. Effect on performance – use metric of navigation time Comparison of new System with Traditional System using the 3. following metrics Navigation Time Task Performance Rate Learning Time
Dividing of Work • System • Simulator Graeme • Robot Control Graeme • Lag issues • Acceleration function
Initial System Prototype Incorporation of Experimental Results based on Final User Testing
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