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Game-Based Assessment @KristenDiCerbo The Digital Desert The - PowerPoint PPT Presentation

Game-Based Assessment @KristenDiCerbo The Digital Desert The Digital Ocean Instrument Capture Evidence-Centered Design Student Model Evidence Model(s) Task Model(s) Scoring Measurement Model Model 3 3 X 1 X 1 1 4 4 1 .


  1. Game-Based Assessment @KristenDiCerbo

  2. The Digital Desert

  3. The Digital Ocean

  4. Instrument Capture

  5. Evidence-Centered Design Student Model Evidence Model(s) Task Model(s) Scoring Measurement Model Model θ 3 θ 3 X 1 X 1 θ 1 θ 4 θ 4 1 . x x x x x x x x 2 . x x x x x x x x θ 2 3 . x x x x x x x x 4 . x x x x x x x x X 2 X 2 5 . x x x x x x x x 6 . x x x x x x x x θ 5 θ 5 7 . x x x x x x x x 8 . x x x x x x x x

  6. Student Model Level Interpretation Expression Achievement Achievement Preliminary Reason-1-I-A Reason-1-E-A Identifies reasons people give to support a Generates at least one reason to support a specific point specific point, in sentence form Foundational Reason-2-I-A Reason-2-E-A Identifies supporting reasons or evidence in Generates multiple reasons to support a an argument and relates them to the point point, and uses these reasons to counter they support others' argument in an engaging, familiar context Basic Reason-3-I-A Reason--3-E-A Recognizes and explains the relationship Builds logical, hierarchically structured between main and supporting points and arguments by selecting and arranging reasons keeps track of which evidence supports and evidence to support main and subsidiary which point points Intermediate Reason-4-I-A Reason-4-E-A Identifies specific points in a text that are Creates simple critiques or rebuttals that vulnerable to objections and critically provide summaries of or responses counterarguments to other people’s arguments

  7. Student Model  Task Model Evaluate Find evidence evidence Construct Critique Battle Equip argument argument robot robot

  8. Task Model

  9. Evidence Model

  10. Evidence Model

  11. Final Thoughts • It takes a village • Validity, reliability, and fairness are still important • There are many types and purposes for assessment, games don’t suit them all • Our biggest challenge is not to recreate our current world with new technology but to reinvent our conceptualizations to take advantage of a digital-first world

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