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Cognitively-grounded Procedural Content Generation Rogelio E. Cardona-Rivera recardon@ncsu.edu http://go.ncsu.edu/recardon North Carolina State University AAAI2017 Whats Next for AI in Games Workshop February 3rd, 2017 1.8 10 19


  1. Cognitively-grounded Procedural Content Generation Rogelio E. Cardona-Rivera recardon@ncsu.edu http://go.ncsu.edu/recardon North Carolina State University AAAI2017 What’s Next for AI in Games Workshop February 3rd, 2017

  2. “1.8 × 10 19 Planets”

  3. “1.8 × 10 19 Planets”

  4. “1.8 × 10 19 Planets”

  5. “We have seen the bankruptcy of that language” — Kate Compton

  6. “We have seen the bankruptcy of that language” — Kate Compton “I think the aesthetic of big numbers is dead” — Michael Cook

  7. What is the problem?

  8. What is the problem? What is the solution?

  9. Position: 
 the problem is a cognitive one

  10. Position: 
 the problem is a cognitive one • Kaleidoscope Effect — 
 rapid comprehension of a system’s expressive range

  11. Position: 
 the problem is a cognitive one • Kaleidoscope Effect — 
 rapid comprehension of a system’s expressive range (Smith and Whitehead 2010)

  12. Position: 
 the problem is a cognitive one • Kaleidoscope Effect — 
 rapid comprehension of a system’s expressive range (Smith and Whitehead 2010)

  13. Position: 
 the problem is a cognitive one • Kaleidoscope Effect — 
 rapid comprehension of a system’s expressive range (Smith and Whitehead 2010)

  14. Position: 
 the solution requires cognitive systems

  15. Position: 
 the solution requires cognitive systems • Systems that reify cognition relevant to the content being generated

  16. Position: 
 the solution requires cognitive systems • Systems that reify cognition relevant to the content being generated ‣ Procedural Narrative Generation

  17. Position: 
 the solution requires cognitive systems • Systems that reify cognition relevant to the content being generated ‣ Procedural Narrative Generation - Comprehension, Inferencing, Role-play, …

  18. Position: 
 the solution requires cognitive systems • Systems that reify cognition relevant to the content being generated ‣ Procedural Narrative Generation - Comprehension, Inferencing, Role-play, … ‣ Procedural Terrain Generation

  19. Position: 
 the solution requires cognitive systems • Systems that reify cognition relevant to the content being generated ‣ Procedural Narrative Generation - Comprehension, Inferencing, Role-play, … ‣ Procedural Terrain Generation - Psychophysics, Perception, Attention, …

  20. Position: 
 the solution requires cognitive systems

  21. Position: 
 the solution requires cognitive systems Game Content Cognition Interface

  22. Position: 
 the solution requires cognitive systems Game Content Cognition Interface • AI that models invariant relationships

  23. Position: 
 the solution requires cognitive systems Game Content Cognition Interface • AI that models invariant relationships ‣ e.g. Newton’s Second Law, 
 Fitts’ Law, Hick-Hyman Law

  24. Recap Rogelio E. Cardona-Rivera recardon@ncsu.edu http://go.ncsu.edu/recardon

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