CLINICAL360 PROJECT - V I R T U A L R E A L I T Y - C L I N I C A L S I M U L AT I O N I N N O V AT I O N - I M M E R S I V E D I G I TA L E X P E R I E N C E S F O R N U R S I N G S T U D E N T S
NURSING STUDENTS IN 2020 Nursing students entering higher education in 2020 will expect a convenient, personalized and immersive learning experience. Students in this generation are the first cohort to be exposed and have widespread access to digital and internet enabled technologies.
EXPERIENCE NBA GAMES COURTSIDE WITH VR Bringing fans closer to NBA action with ground-breaking virtual reality technology. The NBA is partnering with NextVR, a leading broadcaster of live events in VR, to bring NBA League Pass subscribers select games of the 2017-18 regular NBA season live, and on-demand, in virtual reality.
From embedding with Iraqi forces as they fight to retake Falluja from ISIS to climbing the spire of the World Trade Center with professional mountaineer Jimmy Chin or setting foot the alien world of Pluto, NYT VR delivers on the promise of VR to bring you to places you can’t normally go. NYT VR RIF IFT / GEAR Award-winning virtual reality films by New York Times journalists in an immersive 360-degree video experience
adidas + UO #CREATEOURFUTURE from dotdotdash agency Party goers were prompted to #CREATEOURFUTURE by expressing themselves in virtual reality, augmenting 3D self- portraits. The results were then displayed in a massive gallery via projection mapping which doubled as visuals for performing artists Phantogram and Remy Banks..
CLINICAL SIMULATION SOLUTIONS C L A S S I F I C A T I O N O F E M E R G I N G T E C H N O L O G I E S 2D AR VR PHYSICAL & ROBOTICS AUGMENTED REALITY VIRTUAL REALITY Students interface with physical mannequins Students interface with an enhanced version Students are immersed in purely real-world or with controlled robotics in clinical of reality created by the use of technology to content (360), purely synthetic content simulation labs (skills and procedures, OR, add digital information on an image of (digital) or a hybrid of both (MR) ICU, etc). physical objects. Supporting technology: customized database, virtual reality application layer, machine-learning patient simulation, and integration with a clinical placement software solution
2D TECHNOLOGIES IN HIGH-FIDELITY CLINICAL SIMULATION LABS High-fidelity simulation: use of computerized mannequins that exhibit a wide range of patient conditions. Low-fidelity simulation: examples include practicing injections on an orange, as well as role-playing, static mannequins, part-task trainers like a model “arm” designed for practicing IV insertion
VIRTUAL REALITY University of Southern California Institute for Creative Technologies virtual reality EXPOSURE THERAPY exposure therapy is aimed at providing relief from post-traumatic stress. Currently found at over 60 sites, including VA hospitals, military bases and TO HELP RELIEF PTS university centers, ICT’s Virtual Iraq/Afghanistan exposure therapy approach has been shown to produce a meaningful reduction in PTS symptoms.
AUGMENTED REALITY (AR) Microsoft HoloLens: Partner Spotlight with Case Western Reserve University
WHY? PROBLEMS: o Limited clinical exposure and lack of skill for in demand nursing specialties o Clinical placement competition, especially acute care o Nursing faculty shortage o Community and regional specific needs o Opportunities for cross-disciplinary pollination
Their mission is to become the worldwide leader in healthcare simulation, providing educators and students leading-edge education technology centered on conversation-based learning across a cast of virtual patients. The goal is to increase the effectiveness of healthcare practitioners by training them through measured improvement in practical application, patient interaction, and personal empathy, empowering them to increase the health of those they serve.
COMPETITIVE ADVANTAGES C L I N I C A L 3 6 0 HYBRID MR MACHINE-LEARNING LOCALIZATION Hybrid mixed virtual reality Machine-learning patient simulations Customized location-specific content based 360 for observational and community clinical supporting various learning environments on an engagement model with regional experiences; digital to enable decision- and dynamic scenarios clinical and educational partners making capabilities
ARRIVING EARLY 2018 OCULUS GO GO A standalone all-in-one virtual reality headset. Designed with breathable fabrics, adjustable straps, and our best lenses yet.
NEXT STEPS • 2017-2018: Concept Proposal (Subcommittee) • 2017-2018: Clinical360 Project • 2018-2019: Proof of Concept (Prototype) • 2018-2019: Stakeholder Engagement • 2019-2020: Clinical360 Pilot
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