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affect, appeal, and sentiment as factors influencing interaction with multimedia information jussi karlgren september 29, 2009, korfu results from the chorus coordination action plenty of recent research on affect in users by computational


  1. affect, appeal, and sentiment as factors influencing interaction with multimedia information jussi karlgren september 29, 2009, korfu

  2. results from the chorus coordination action

  3. plenty of recent research on affect in users by computational research

  4. starting points 1 information items (may) carry explicit or implicit sentimental loading 2 people are in continuously changing affective states 3 activities people engage in modify and are modified by the affective state of the user.

  5. starting points 1 information items (may) carry explicit or implicit sentimental loading 2 people are in continuously changing affective states 3 activities people engage in modify and are modified by the affective state of the user.

  6. several reasons to study affect, appeal, and sentiment 1 better interactive systems in general, as systems move from office to general use 2 next generation of computer mediated human-human communication 3 dynamic narratives, for entertainment and education 4 understanding people better 5 more concrete task: information access (that’s us)

  7. several reasons to study affect, appeal, and sentiment 1 better interactive systems in general, as systems move from office to general use 2 next generation of computer mediated human-human communication 3 dynamic narratives, for entertainment and education 4 understanding people better 5 more concrete task: information access (that’s us)

  8. several reasons to study affect, appeal, and sentiment 1 better interactive systems in general, as systems move from office to general use 2 next generation of computer mediated human-human communication 3 dynamic narratives, for entertainment and education 4 understanding people better 5 more concrete task: information access (that’s us)

  9. several reasons to study affect, appeal, and sentiment 1 better interactive systems in general, as systems move from office to general use 2 next generation of computer mediated human-human communication 3 dynamic narratives, for entertainment and education 4 understanding people better 5 more concrete task: information access (that’s us)

  10. several reasons to study affect, appeal, and sentiment 1 better interactive systems in general, as systems move from office to general use 2 next generation of computer mediated human-human communication 3 dynamic narratives, for entertainment and education 4 understanding people better 5 more concrete task: information access (that’s us)

  11. several reasons to study affect, appeal, and sentiment 1 better interactive systems in general, as systems move from office to general use 2 next generation of computer mediated human-human communication 3 dynamic narratives, for entertainment and education 4 understanding people better 5 more concrete task: information access (that’s us)

  12. workshop on affect, appeal, and sentiment as factors influencing interaction with multimedia information may 28, 2009 brussels

  13. some discussion points 1 useful use cases 2 appropriate models 3 enhanced target notion for retrieval evaluation 4 link between usage and data objects

  14. some discussion points 1 useful use cases 2 appropriate models 3 enhanced target notion for retrieval evaluation 4 link between usage and data objects

  15. some discussion points 1 useful use cases 2 appropriate models 3 enhanced target notion for retrieval evaluation 4 link between usage and data objects

  16. some discussion points 1 useful use cases 2 appropriate models 3 enhanced target notion for retrieval evaluation 4 link between usage and data objects

  17. (some) use case related factors motivation task view broken by multimedia situation lean-back, not lean-forward success satisfaction not optimisation effort short-coding, not specification

  18. (some) use case related factors motivation task view broken by multimedia situation lean-back, not lean-forward success satisfaction not optimisation effort short-coding, not specification

  19. (some) use case related factors motivation task view broken by multimedia situation lean-back, not lean-forward success satisfaction not optimisation effort short-coding, not specification

  20. (some) use case related factors motivation task view broken by multimedia situation lean-back, not lean-forward success satisfaction not optimisation effort short-coding, not specification

  21. (some) use case related factors motivation task view broken by multimedia situation lean-back, not lean-forward success satisfaction not optimisation effort short-coding, not specification

  22. initial take on models of affect 1 categorial models with palettes of emotions 2 dimensional representations with emotions projected in low dimensional space not the last word - more dynamic models likely

  23. initial take on models of affect 1 categorial models with palettes of emotions 2 dimensional representations with emotions projected in low dimensional space not the last word - more dynamic models likely

  24. initial take on models of affect 1 categorial models with palettes of emotions 2 dimensional representations with emotions projected in low dimensional space not the last word - more dynamic models likely

  25. initial take on models of affect 1 categorial models with palettes of emotions 2 dimensional representations with emotions projected in low dimensional space not the last word - more dynamic models likely

  26. tentative goal for information access research reformed target notion for evaluation: introduce appeal to complement relevance include factors related to user in evaluation, not only relations document and specification

  27. tentative goal for information access research reformed target notion for evaluation: introduce appeal to complement relevance include factors related to user in evaluation, not only relations document and specification

  28. tentative goal for information access research reformed target notion for evaluation: introduce appeal to complement relevance include factors related to user in evaluation, not only relations document and specification

  29. tenuous link between usage and data objects recall: 1 information items (may) carry explicit or implicit sentimental loading 2 people are in continuously changing affective states 3 activities people engage in modify and are modified by the affective state of the user what is the link? what outcome variables can we use? what ground truth might we have? IAPS, but for txt?

  30. tenuous link between usage and data objects recall: 1 information items (may) carry explicit or implicit sentimental loading 2 people are in continuously changing affective states 3 activities people engage in modify and are modified by the affective state of the user what is the link? what outcome variables can we use? what ground truth might we have? IAPS, but for txt?

  31. tenuous link between usage and data objects recall: 1 information items (may) carry explicit or implicit sentimental loading 2 people are in continuously changing affective states 3 activities people engage in modify and are modified by the affective state of the user what is the link? what outcome variables can we use? what ground truth might we have? IAPS, but for txt?

  32. tenuous link between usage and data objects recall: 1 information items (may) carry explicit or implicit sentimental loading 2 people are in continuously changing affective states 3 activities people engage in modify and are modified by the affective state of the user what is the link? what outcome variables can we use? what ground truth might we have? IAPS, but for txt?

  33. first steps being taken now.

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