GAMEVIL’s 1 st Quarter of 2019 Financial Results May 10, 2019
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1. Performance Overview [Sales] FY19 1Q sales 28.7B KRW (Q-Q 30% ▼ , Y-Y 22% ▲ ) - Growth of over 20% y-y due to operation of major games [Profit] FY19 1Q operating loss 4.1B KRW (Q-Q 360% ▼ , Y-Y 29% ▲ ), Net profit 4.3B KRW (Q-Q Turnaround, Y-Y 16% ▲ ) - y-y operating profit deficit reduced [Unit : M KRW ] [Unit : M KRW ] 매출액 2018.1Q 2018.4Q 2019.1Q QoQ YoY 41,326 28,730 Sales 23,609 41,326 28,730 -30% 22% 23,609 Operating Profit -5,817 -896 -4,122 -360% 29% '18.1Q '18.4Q '19.1Q OP(%) -25% -2% -14% 7,094 5,168 Earning before 4,265 3,152 7,094 5,168 -27% 64% 3,692 tax 3,152 Turn Net profit 3,692 -5,896 4,265 16% around '18 1Q '18 4Q '19 1Q -896 NP(%) 16% -14% 15% -4,122 -5,817 -5,896 3
2. Sales breakdown [Sales breakdown by region] FY19 1Q Domestic sales 11.0B KRW (Q-Q 19% ▼ , Y-Y 3% ▲ ) FY19 1Q International sales 17.7B KRW (Q-Q 36% ▼ , Y-Y 37% ▲ ) - Both domestic and international sales have increased due to strong performance of major games. Proportion of Domestic and International sales [Unit : M KRW ] [Unit : %] 국내 비중 해외 비중 ’18.1Q ’18.4Q ’19.1Q Q-Q Y-Y Sales 23,609 41,326 28,730 -30% 22% 55% 62% Domestic 67% 10,674 13,704 11,036 -19% 3% International 12,935 27,622 17,694 -36% 37% Domestic(%) 45% 33% 38% 45% 38% 33% Iternational(%) 55% 67% 62% ’18.1Q ’18.4Q ’19.1Q 4
3. Cost Breakdown [Cost] Total Operating Cost for 2019 1Q has been reduced YoY by 22% to 32.9 B KRW - Commissions & Royalties : Decreased q-q in conjunction with sales - Marketing : Effective global marketing strategies reduced costs q-q - Salary : while maintaining workforce, cost declined q-q Cost Breakdown & Proportion by sales [Unit : M KRW , % ] [Unit : M KRW ] 인건비 마케팅비 지급수수료 로열티 기타 '18. 1Q '18. 4Q '19. 1Q QoQ YoY 42,222 Sales 23,609 41,326 28,730 -30% 22% 6,565 16% 32,852 Expense 29,426 42,222 32,852 -22% 12% 29,426 23% 9,500 6,505 23% Salary 22% 8,723 9,992 9,710 -3% 11% 5,100 21% 6,089 4,528 19% Marketing 4,643 3,615 2,334 -35% -50% 12,549 30% 27% 6,432 8,214 29% Commission 6,432 12,549 8,214 -34% 28% 3,615 9% 20% 8% 4,643 2,334 Royalty 34% 4,528 9,500 6,089 -36% 34% 9,992 37% 24% 9,710 8,723 Others 5,100 6,565 6,505 -2% 28% '18.1Q '18.4Q '19.1Q 5
4. 2019 Business Strategy – Overview ■ Continuous expansion of portfolio by releasing various anticipated titles will lead to 2019 Turnaround Sequential release by region NEW (regional expansion) TITLES ➔ Hit- ratio↑ FY19 Turnaround Global operations and EXISTING marketing TITLES ➔ Sales growth 6
4. 2019 Business Strategy – Mobile MMORPG ■ Blockbuster MMORPG ‘TALION’ : NA & EU in MAY ➔ Korea in JUNE Major updates Greater Released Enhanced Brand power BM Coming soon New characters Ultraman & costumes Collaboration Enhanced 2Q19 1Q19 2Q19 Content 2Q19 4Q18 2Q19 New maps & more 4Q18 Improved Battle mode Cross-server RvR Additional Additional New content Growth content Guild system & Transcendental communication equipment 7
4. 2019 Business Strategy – S-RPG ■ High Freedom-of- strategy, Hardcore RPG ‘ELUNE‘ : Korea in JULY Strengthened Improved gameplay operational capacity Balanced Contents modification improving Enhanced BM & - Heroes - New hero Retention difficulty - World boss level changed - League (Upgraded system) - UI upgrade Accumulated operational experience from Taiwan launch Strategic sequential launch TAIWAN KOREA GLOBAL Released (19Y JAN.) Coming soon (19Y JUL.) Coming soon (19Y 3Q) 8
4. 2019 Business Strategy – S-RPG ■ Expansion of maniac fans from accumulated operating know-how: Continuous increase of sales ‘HEIR OF LIGHT’ sales trend (Open~1Q19) Build up to a long term hit 36%↓ 167%↑ Rank rebounds after 1 st season update Real-time PVP update Season 3.0 Update Open (MAR. 2018) Improving Additional New content play-retention Update 1Q18 2Q18 3Q18 4Q18 1Q19 2Q19E 9
4. 2019 Business Strategy – Sports ■ Newest version in 6 years of Korea’s favorite game: Soft launch in JULY ➔ Official Korean launch in SEPT Creating a new baseball Succession to legitimacy game market Casual fantasy Baseball (Non-licensed) - Since 2002 12 versions have been launched Existing Baseball Game - Elements inherited from previous versions: ‘GAMEVIL ‘My Own League’, ‘Magic Players’, etc. Live-action with license ▪ Baseball Management with license ▪ Superstars’ Differentiated gameplay 70 Million Successful global downloads KR Launching 17 Million download In Korea - Create your own player, customization - Over 100 Magic Player coaches, Unique skills 10
4. 2019 Business Strategy – Sports ■ Officially licensed game ‘NBA NOW’ : Global in 3Q Successful market Simple one-touch interface Content updates penetration Global ‘NBA’ sports license Increased User convenience & immersion 1 Billion International TV viewers & social media followers Collect players Play games ✓ Improved tutorial ✓ Added PvP content ✓ Enhanced realism Global launching by AI improvement In 3Q19 ✓ Enhanced marketability by BM improvement Manage team Track real data 11
Thank you 12
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